Trying to get my head around all the changes in Homecoming, but glad to see ST movement is still possible - though very different than before.
Edit - made some changes using shiny new deck builder: https://gwenty.gg/deck/06Ryk
Reddit thread to support the creators.
So far I've been testing the following deck, currently at 164 provision points. Continuing to iterate on it while slowly climbing.
Leader - Brouver (aka the new Zoltan - same movement ability but can be spread across turns/rounds).
Geralt: Aard - Finisher with Sentry.
Operator - Sentry or Brigade depending on draws.
Ida Emean - have barely been encountering any weather so decided the 7 point play if no artifacts to destroy is better than only 5 points with Iris.
Nivellen - can move allied row Brigades or enemy row for Sentry combo/setup for Aard/Lacerate.
Ciaran - necessary lock and movement.
Malena - lots of value if it sticks on the board.
Dol Blathanna Sentry x2 - mainly used melee for damage, but ranged for buffing is possible depending on matchup.
Vrihedd Brigade x2 - alternative damage helping with more consistent engine draws.
Elven Swordmaster x2 - removal bait or good round damage if left on the board.
Vrihedd Dragoon x2 - usually moving Brigades or lining up opponents. May swap these for something else as usually I prefer drawing other cards.
Vrihedd Sapper x1 - consistency between drawing this or Ida.
Renew - allows engines etc to be used across rounds.
Necromancy - same as above, just with bronze restriction.
Royal Decree - helps with draw consistency, can pull any of the above units.
Lacerate x1 - cheaper finisher than Regis (I'm still trying to fit him in the deck though).
Morana Runestone - usually hits something good and can provide additional core engines.
DShackles x2 - I'm finding these more flexible than Rock Barrage, even if only 3 points. May swap with further testing.
Wyvern Scale Shield x2 - can preserve units on board and provide useful opening plays (no unit targets for reactive control). Not crucial to the deck so doesn't matter too much if they get removed.
Mahakam Ale x1 - locks can't unlock now (afaik) so this is very useful against lock-happy opponents. At worst it's a 4 point buff to preserve engines.
So far I'm liking some of the synergies although still learning how to play and changing a few things to counter new decks I come up against. Would like to see what others come up with for new movement - maybe including weather etc.
Gameplan - depends on the opening draw. The main synergies to bear in mind are Aard + Sentry and Malena + Brigade. This also determines Operator priority - Brigade or Sentry.
Nivellen is quite flexible and can be used after lining up Brigades on allied row, or on opponent's row if having Sentries out.
Openings are usually Swordmasters (especially if going first as you buff it immediately), or Wyvern Scale Shield, or potentially Sentry/Operator. Ideally not using Brigade unless there's a target or a loss of 2 point damage. Morana Runestone can also be used early/as an opener for an expendable bronze.
If drawing Renew/Necromancy in opening hand, good to play core engines for res targets in later rounds.
Matchups (very rough atm, still learning new things):
- the Monster deck that fills rows. This deck doesn't work if the opponent fills their rows (Nivellen can be a dead card and Aard can be neutered) so crucial to remove and keep enough spaces to move cards around. Keep Lacerate in hand and use before opponent buffs units beyond 2 points.
- Deathwish - try not to kill units fully, just reduce their points and make sure to save a lock for Ge'els.
Edit - made some changes using shiny new deck builder: https://gwenty.gg/deck/06Ryk
Reddit thread to support the creators.
So far I've been testing the following deck, currently at 164 provision points. Continuing to iterate on it while slowly climbing.
Leader - Brouver (aka the new Zoltan - same movement ability but can be spread across turns/rounds).
Geralt: Aard - Finisher with Sentry.
Operator - Sentry or Brigade depending on draws.
Ida Emean - have barely been encountering any weather so decided the 7 point play if no artifacts to destroy is better than only 5 points with Iris.
Nivellen - can move allied row Brigades or enemy row for Sentry combo/setup for Aard/Lacerate.
Ciaran - necessary lock and movement.
Malena - lots of value if it sticks on the board.
Dol Blathanna Sentry x2 - mainly used melee for damage, but ranged for buffing is possible depending on matchup.
Vrihedd Brigade x2 - alternative damage helping with more consistent engine draws.
Elven Swordmaster x2 - removal bait or good round damage if left on the board.
Vrihedd Dragoon x2 - usually moving Brigades or lining up opponents. May swap these for something else as usually I prefer drawing other cards.
Vrihedd Sapper x1 - consistency between drawing this or Ida.
Renew - allows engines etc to be used across rounds.
Necromancy - same as above, just with bronze restriction.
Royal Decree - helps with draw consistency, can pull any of the above units.
Lacerate x1 - cheaper finisher than Regis (I'm still trying to fit him in the deck though).
Morana Runestone - usually hits something good and can provide additional core engines.
DShackles x2 - I'm finding these more flexible than Rock Barrage, even if only 3 points. May swap with further testing.
Wyvern Scale Shield x2 - can preserve units on board and provide useful opening plays (no unit targets for reactive control). Not crucial to the deck so doesn't matter too much if they get removed.
Mahakam Ale x1 - locks can't unlock now (afaik) so this is very useful against lock-happy opponents. At worst it's a 4 point buff to preserve engines.
So far I'm liking some of the synergies although still learning how to play and changing a few things to counter new decks I come up against. Would like to see what others come up with for new movement - maybe including weather etc.
Gameplan - depends on the opening draw. The main synergies to bear in mind are Aard + Sentry and Malena + Brigade. This also determines Operator priority - Brigade or Sentry.
Nivellen is quite flexible and can be used after lining up Brigades on allied row, or on opponent's row if having Sentries out.
Openings are usually Swordmasters (especially if going first as you buff it immediately), or Wyvern Scale Shield, or potentially Sentry/Operator. Ideally not using Brigade unless there's a target or a loss of 2 point damage. Morana Runestone can also be used early/as an opener for an expendable bronze.
If drawing Renew/Necromancy in opening hand, good to play core engines for res targets in later rounds.
Matchups (very rough atm, still learning new things):
- the Monster deck that fills rows. This deck doesn't work if the opponent fills their rows (Nivellen can be a dead card and Aard can be neutered) so crucial to remove and keep enough spaces to move cards around. Keep Lacerate in hand and use before opponent buffs units beyond 2 points.
- Deathwish - try not to kill units fully, just reduce their points and make sure to save a lock for Ge'els.
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