I can answer this one for myself, and I'm pretty sure I won't be too far from what
@Azulath will respond.
I don't care about "expectations", "hype", and what people "think"...before they've ever held a product in their hands. I judge a final product on its actual merits. I also don't care one whit about what the "status quo" is, or what sort of opinion is "popular" at the moment. I don't spend hours watching YouTube videos or Twitch streams trying to justify my opinions or preferences.
What I do is very simple. I decide, for myself, knowing exactly what I like and dislike, whether I want to play a game or not. Then I play it. Then I decide whether I like it or not. If I like it, I keep playing it. If I dislike it, I stop playing it. I'll often leave feedback either way. I don't ever expect anyone to agree with me. I never expect a single thing to change to suit my preferences. Aaaaaannnd...we're done. That's the whole, entire process from beginning to end.
In practice, there are games that are absolutely niche, ones that most gamers have never played, never even heard of, or actively, passionately dislike...that I
adore:
- Kingoms of Amalur: Reckoning is one. Bought it on release. Terrible execution of the story. Really long-winded and expository. Quests are flat and basic. World design can be downright lackluster and repetitive at times. But -- I loooooove the combat system. And the over-arching storyline is fantastic. Bought the expansions as they came, and leapt on the "Re-Reckoning" remaster as soon as it landed (...despite the utterly cringey title). I'm on my...17th playthrough, now...I think?
- Mechwarrior 5: Mercenaries is definitely not the best Battletech/Mechwarrior game ever made, with originally uninspired mission design and a real sense of grind for people that don't already know the mechanics. It also fell really flat with the number of mechs available, compared to especially Mechwarrior Online -- which the same bleeping company produces! And bugs? Oh...the bugs. And you're absolutely joking about not having flightstick/throttle/rudder support native, right -- for a Mechwarrior title!? But the sense of weight and intertia -- the actual feel of the combat -- the crunchy, lovely destruction -- the real benefit of tactics and team-play? I will be playing it for years. See ya there! Or not! Make no difference to me!
- Rainbow Six: Extraction is the most recent. Lambasted in reviews pretty much everywhere. I am having a smash-up time with it. Very slick shooting. Cool design for the aliens. Some really challenging bits once you start racking up the difficulty. Basically XCOM combat missions handled as an FPS. Don't care what the popinion is. That doesn't affect my enjoyment one bit. And it won't.
Conversely, there are super-popular games that I can't stand:
- Counterstrike? Seriously? Memorize every map down to the pixels between hubcaps in an attempt to bunny-hop off a crate to snipe someone through a car-tire and get a knee-shot...? No thanks. But everyone else can enjoy!
- And what the actual bleep is Fortnite? It's just mess of mechanics and graphics that winds up with people spamming the weirdest "building" system I could never have even imagined in an attempt to dodge shotgun blasts and homing rockets fired by a Smurf with a rainbow-confetti jetpack wearing a Boba Fett helmet. Yeah, I'm out. But everyone seems to love it, so have at it!
- And here's the bomb, maybe. Gwent -- not even close. It's interesting as a concept. Played a bit in TW3 (read: about 10 matches total over almost 6 playthroughs), and I tried to play Thronebreaker for about a day before just switching to the "RPG Mode" to just see what they created for the story (which I loved). But, no, cards and I don't get along. Cards are the most numerically driven, coldly mathematical, dull, lifeless, and utterly boring game concept in existence. Can't stand them, with very few exceptions. And still...everyone else is more than welcome to sink their teeth into it and have a great time!
This is how it actually works, regardless of our personal opinions.