Just some observations and thoughts on the observed, as I see it. In short: there is some baffling neglect when you look how the NG cards Provisions cost and similar mechanics from other Factions and Neutral cards looks like, while NG often lacks tempo in match ups at the top. I would like to add that i absolutely intentionally did NOT put any NR cards on this list, cause they bring absolutely different problems with them. there is also 1MO card, but mostly cause I think the most of their low cost.
I had not dug really deep, but I think the examples are enough. Feel free to bring your own.
So let's see:
Than it's the Wyvern, which again comes really cheap here. Turns out like Damage is actually cheaper than raw points, which is absolutely baffling to me and how the cost of a card should be calculated.
Than, why is the Dryad Fledling 4 for 4 with familiar as Nauzicaa Sergeant mechanic? Any ideas?
Magne Division is by far the weakest and drawbacking (there such a word?) engine here. It can get you in tons of trouble or just underperform even for 4p. Just stupid.
Ducal Guard and imperial Diviner are actually fine, but I had to include them just to compare them with the other cards. The Ducal Guard I would not mind to see go down 1STR but gain like 2 Armor, if this mechanic ever comes back again. Or even a Shield would be nice (cause also there's Sweers who needs to work too, right?). Same goes for Nauzicaa Sergeant and Magne Divisin, BTW. Give those cards something to rely on and do not let them be some weak points engine.
NG needs something little to be more viable at the top and point here or there, or a shield here or there for their engines can do that pretty efficiently, in my opinion. I know new mechanics will also help, but let's focus on the small things that can be done quick and easily.
I had not dug really deep, but I think the examples are enough. Feel free to bring your own.
So let's see:
- King of Beggars (Neutral) - 4STR / 8p
- Hawker Smuggler (ST Faction Specific) - 4STR / 7p
- Strays of Spalla (Neutral) - 4STR / 5p
- Vrihedd Dragoon - 4STR / 4p
- Dimeritium Shackles (Neutral) - 3DMG / 5p
- Alba Armored Cavalry (NG Faction Specific) - 3STR / 5p
- Alzur's Thunder (Neutral) - 5DMG / 6p
- Incinerating Trap (ST Faction Specific) - 5DMG / 5p
- Crushing Trap (ST Faction Specific) - 1/18 DMG / 6p
- Primal Savagery (SK Faction Specific) - 2DMG+5STR Body / 5p (EASILY achieved condition in SK)
- Assassination (NG Faction Specific) - 4/5/6 DMG / 6p
- Svalblod Priest - 3STR / 5p (instant 5 STR body, insultingly EASY condition, preposterous amount of synergy)
- Heymaey Protector - 3STR / 4p ( can easily go up to 4 or 5 on Deploy, insane amounts of synergy like the Svalblod Priest)
- Disgraced Brawler - 7STR / 5p (extremely cheap Tall Unit)
- Dryad Fledling - 4STR / 4p
- Wyvern - 3STR+2DMG / 5p (and don't forget the synergy with Thrive)
- Nauzicaa Sergeant - 3STR / 4p
- Magne Division - 2+1 STR / 4p
- Ducal Guard - 4STR / 4p
- Imperial Diviner - 4STR / 5p
Than it's the Wyvern, which again comes really cheap here. Turns out like Damage is actually cheaper than raw points, which is absolutely baffling to me and how the cost of a card should be calculated.
Than, why is the Dryad Fledling 4 for 4 with familiar as Nauzicaa Sergeant mechanic? Any ideas?
Magne Division is by far the weakest and drawbacking (there such a word?) engine here. It can get you in tons of trouble or just underperform even for 4p. Just stupid.
Ducal Guard and imperial Diviner are actually fine, but I had to include them just to compare them with the other cards. The Ducal Guard I would not mind to see go down 1STR but gain like 2 Armor, if this mechanic ever comes back again. Or even a Shield would be nice (cause also there's Sweers who needs to work too, right?). Same goes for Nauzicaa Sergeant and Magne Divisin, BTW. Give those cards something to rely on and do not let them be some weak points engine.
NG needs something little to be more viable at the top and point here or there, or a shield here or there for their engines can do that pretty efficiently, in my opinion. I know new mechanics will also help, but let's focus on the small things that can be done quick and easily.
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