So a lot of games have this morality meter/system where you do something good you get Good guy points you do something Bad you get Bad guy points. Red Dead 2 had this as well. And i hate it. I am constantly worried about doing something wrong and getting my good guy meter down that i can't even enjoy the game. Its stupid it makes you walk on egg shells the entire game cause you think it will have some kind of bearing at the end which is usually does but its kinda minor. Really it adds nothing and takes away freedom from the player to act how they want to act in that moment. I think individual actions should influence the ending without a stupid meter, eg did you let that snitch live yes or no, did u take the money yes or no, did u plant evidence yes or no. And something that happens in games a lot is that you let someone live and they come back and assist you later on. Such a cliche. how about u let someone live and they come back stronger and start shooting at you!?
TLDR
No morality system/points/meter for CP2077 please, thx.
[Sard Edit: Developer Benzenzimmern has answered this:
"We won't do an arbitrary morality meter for Cyberpunk. We try to handle these things in a more organic way, by tracking choices you make, and how they affect the people you interact with.
So a ganger on the other city of the city won't care if you told a fixer to fuck off, but the fixer might remember (or maybe they know each other, so now you got a whole new situation on your hand). Basically, we try to keep it as true to life as possible. "
https://forums.cdprojektred.com/index.php?threads/no-morality-meter-please.10992910/post-11288470 ]
TLDR
No morality system/points/meter for CP2077 please, thx.
[Sard Edit: Developer Benzenzimmern has answered this:
"We won't do an arbitrary morality meter for Cyberpunk. We try to handle these things in a more organic way, by tracking choices you make, and how they affect the people you interact with.
So a ganger on the other city of the city won't care if you told a fixer to fuck off, but the fixer might remember (or maybe they know each other, so now you got a whole new situation on your hand). Basically, we try to keep it as true to life as possible. "
https://forums.cdprojektred.com/index.php?threads/no-morality-meter-please.10992910/post-11288470 ]
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