Edo34;n9138760 said:Already posted dude....
Yeah, but you left out the quotes. So much better with the quotes.
Edo34;n9138760 said:Already posted dude....
I read it as "they're there but have a different function than existed in PnP -animalfather;n9136940 said:No flying cars, confirmed? that sucks. especially when they were looking for someone with vehicle experience.
"Getting the right feel" does not sound like "scrapping it altogether."I know why flying cars are there in the original but that’s not necessarily the same functionality we need in 2077. Everything is taken apart in terms of what it does to the game, how it differs from tabletop, and getting the right feel.
Rawls;n9140650 said:"Getting the right feel" does not sound like "scrapping it altogether."
Lisbeth_Salander;n9141480 said:My bet is that they'd include both flying cars and normal cars, but cars with wheels will be way more common, this is because a city with hundresds of flying machines will make the greatest pc to date to run like a toaster.
Lisbeth_Salander;n9141480 said:My bet is that they'd include both flying cars and normal cars, but cars with wheels will be way more common, this is because a city with hundresds of flying machines will make the greatest pc to date to run like a toaster.
kanonite;n9141620 said:That, and last I read the flying cars were mostly reserved for wealthy people.
WalteriusMaximus;n9142080 said:Why is that??? What is the difference between a vehicle moving on wheels and one that moves without wheels (hovering) in terms of game design?
Lisbeth_Salander;n9142540 said:Short answer: It takes less cars to fill empty streets than to to fill the empty spaces between buildings.
Have in mind that the more moving objects we have on screen, the harder it will be for consoles and computers to handle the game (specially if it had top notch graphics). Now consider the following:
Think about it, how many cars (with wheels) is it necessary to fill a street compared to a full empty space that is between all the buildings?
It’s all about perspective, really. Let’s look at this pic from GTA V,
tell me does this it give you the felling of a empty city? It looks pretty filled up, even though there are only 8 cars in it. As we look into the horizon we don’t see many more cars, but it isn’t that important, because most of the game we’re down In the streets while most things that are happening, are in the same level ground as us. (And even though we may look into the horizon, no matter how long the highway is there’s no need to put more than 10 or 15 cars in it).
Now compare it to a flying cars scenario:
Would 8 cars give the same feeling? These 2 pics from from the movie The Fifth Element illustrate all this up. Look at them:
it took them 28+ cars to fill all that void in the first picture, while the second has 30+ cars! Now imagine the same scenes with only 8 flying cars. (no matter where you were standing, it would look pretty empty, well it would look even worse from the upper view) But that's not my point, look at how beautiful Milla Jovovich's body is, just look at it.
I think flying cars are great and they should exist, but there won't be THAT many of them flying around. I'm not a designer, I'm telling is all about perspective and fellings, yep you heard that right, FELLINGS! HAHAHA WHO WOULD HAVE TOUGHT
WalteriusMaximus;n9142980 said:So...it is a matter of number of assets on screen. You base your argument on the assumption that there must be more vehicles on screen at a time if flying vehicles are possible and implemented. This makes very little sense.
WalteriusMaximus;n9142980 said:The same could be said for any game asset with any kind of AI including NPCs. So I can post an image of 5th element showing a crowd of people and argue that they are not going to include NPCs because they are too resource hungry.
WalteriusMaximus;n9142980 said:You base your argument on the assumption that there must be more vehicles on screen at a time if flying vehicles are possible and implemented.
This is the impression I got as well. You can get into a flying car and zip to a far away location (for a price), but you can't operate one yourself maybe? Would make sense in a crpg context. I don't love it, but it's logical.Calistarius;n9143820 said:Based on what was said about the flying cars thing... I would asume that flying cars role in a game like CP2077 would be as some kind of fast travel mechanic.
Me as well.Rawls;n9143880 said:This is the impression I got as well. You can get into a flying car and zip to a far away location (for a price), but you can't operate one yourself maybe? Would make sense in a crpg context. I don't love it, but it's logical.
BeastModeIron;n9144800 said:Not quite sure why people think that flying cars are somehow beyond CDPR's capabilities to develop. It makes no sense. Its seems they're only talking about how they will be implemented into the game and in what way, not that they will be unavailable or that there will only be a small few driving them. Im almost certain vehicles are going to be more then a glorified taxi surface used as fast travel, come on, flying cars being no more useful then road signs from Witcher 3 as fast travel essentially, Doubt it. Lets not forget its a video game people, why bother building the system for vehicles, on ground and in air just for fast travel or looks? And they talk about technology being part of everyday life and its very accessible yet people say vehicles are reserves only for the rich? Way to many contractions.