Order Of Events
One area for improvement is to make complicated sequences of events more clear. The game needs to do a better job of clarifying for the player:
1) What the sequence of events will be if a certain card is played
2) What the sequence of events was that led to the current state of the board
For #1, it's often unclear what result my actions will have and what order special effects, card abilities, etc will be activated in. This is problematic, because the order really matters and it needs to be known to the player before she makes her move.
For #2, a single turn can often yield flurry of activity on the board, with complicated combinations being kicked off and executed very rapidly. It's often tough to tell what the 5 or 6 things were that happened in a row to get the board into it's present state.Unfortunately, if you try to take a minute to figure out what the heck just happened, you'll suddenly find yourself running out of time to make your own move (let alone think about it).
And in some cases, it may not even be possible to reconstruct what happened, even if you know which cards were played and do take the time to try and walk through it, unless you remember what buffs and debuffs were already present at the start of the turn AND were able to track and remember--in the moment--which cards were targeted by which other cards.
One area for improvement is to make complicated sequences of events more clear. The game needs to do a better job of clarifying for the player:
1) What the sequence of events will be if a certain card is played
2) What the sequence of events was that led to the current state of the board
For #1, it's often unclear what result my actions will have and what order special effects, card abilities, etc will be activated in. This is problematic, because the order really matters and it needs to be known to the player before she makes her move.
For #2, a single turn can often yield flurry of activity on the board, with complicated combinations being kicked off and executed very rapidly. It's often tough to tell what the 5 or 6 things were that happened in a row to get the board into it's present state.Unfortunately, if you try to take a minute to figure out what the heck just happened, you'll suddenly find yourself running out of time to make your own move (let alone think about it).
And in some cases, it may not even be possible to reconstruct what happened, even if you know which cards were played and do take the time to try and walk through it, unless you remember what buffs and debuffs were already present at the start of the turn AND were able to track and remember--in the moment--which cards were targeted by which other cards.