Hi there !
I have one not typical suggestion and also would call it a question. But at the end it would be suggestion for develropers.
As we know CP2077 will contain some kind multiplier futures. Which is great, fantastic for some of us players. or if I am ''wrong'' for everyone!.
So I am just wondering if devs will go step ahead of their competition ( if CDPR have any )and locate one of their servers in Australia.
In case of multiplier as we know, PING/Latency have huge impact on the game especially if its action type of the game. Where to win, not the gear or the gun, or buffs will meter , but your reflex, your reaction time. And here comes ping/latency issue. connection speed from Aus to NA/EU servers is ruffly 390ms. I have met plenty of difficulties while planing online/multipliers action game , mainly FPS, MMORPG. eather on PS4 or PC not sure about xbox . And its not only PVP issue but also PVE as well. lag that is caused by latency (distance from the server ) in some games, do not allow me and everyone else who is based in Aus. to even hit player/moob with in time.
VPNs do not help, ports forwarding do not help, game supports do not help, even making private network using such software's (Monthly payment) as WTFast, do not help.
I mean latency sticks on 360-450 ms. Its a big ... I would name it by the name but... I am new here and do not wanna get banned
So most of developers what they do ? They literally install servers in NA/EU and maybe Asia like JP/KR/RU servers. Not all of them install servers based in AUS, the only one most popular is Blizzard.
For their World of Warcraft MMO, not sure how about Overwatch. Plus about PS4... They have their own servers... not in AUS, ping all the time, day or night, 24/7 whole year.
So yeah, my suggestion is to locate one server in AUS!
Its not gonna change until someone will make this first move. And CDPR could do that. To make sure that players in whole world are treated fair and as CDPR is pro-gamer dev. I would have suggestion to make one of their servers in AUS/OCEANIA and probably establish in Australia as we down here , even if we connect to Asian ex. KR servers which are a bit to the north... we still got 250ms. Yeah improvement from 390ms (ruffly) but not a big one.
I have only few ideas how you could implement your multiplier futures that will not request much of high speed latency. And I can name few of them which are.
Brain-dance: Which is your idea of having this future in SP mode, it could work as well in MP mode ... as simply streaming live and see what other players are doing in game or maybe even taking control of them. Collecting their data like license, some quest notes, maybe a bit of simple undiscovered peace of a map, buildings plans etc . I believe ping/latency have noting to do here. so this is fine.
Trade : Lets say you guys will come up with idea of online treading in between players from whole world. If your game is gonna be sandbox, I believe we will be able to craft things, materials, guns, armor, ammo for the gun xD asking for vesicles would be too much .. but still this stuff could be trade-able in multiplier mode.Here or so , ping/latency is not an issue.
The whole thing is about PVP and co-op PVE modes.
I understand that none of developers is allowed to replay on such a question as it may indicate for even MMO type of a game mode.
But if someone will say for ex. ' Hay, we gonna make every player happy !' will make me sleep much better.
P.S. I would also have made new Topic but I need to make 10 post first so guys lets discuss about this for a moment. What do you think about it, would you agree that CDPR could locate one server in AUS ? I don;t know if there are many of us (Us from AUS) here on this forum,