I went to the trailer location in the badlands as suggested on my 3rd V who is still partway through the game at level 24 and see exactly the same stats on the Armored Media Ocuset with Camera, see below. Save/reloading did not change it.
So it looks like we have fixed loot in the game now. Given we all appear to be seeing this item with the same stats at different character levels. The unique legendary items used to roll different armour values dependant on your level and they do not any longer.
As others have said this might be the result of optimisations done with loot and save files mentioned in the patch notes and actually fixed loot is now an intended feature to reduce bloat in save games and also improve the performance of the streaming pipeline in the game that was one of the areas they were having issues with performance wise.
If it is intended to have fixed dropped loot now then someone in CDPR better do a loot pass for at least all the unique high tier loot in the game to ensure that the unique legendary drops in the game roll with max slots otherwise players focussing mainly on drop loot are going to be frustrated. Not exactly the best change to make to an already frustrated player base.
I checked crafting briefly on my L24 and crafted a bunch of epic hats and the hats had between 0-2 slots so crafting was providing RNG results. Interestingly all 2 slot hats had the lowest armour number and the 0 slot ones had the highest.
I also logged onto one of my L50 V's and made a bunch of legendary headbands and 12 headbands I made at 3 slots. I did this twice with two different PoNR saves and got every headband with 3 slots which surprised me, 24 headbands all with 3 slots? I also crafted some legendary synleather plastic goggles, 12 again and got a bunch of RNG slots, 2 of which were 3 slot. I would be grateful if someone else could verify the headband result.
Crafting allow you to get max slots in clothing in 1.1 and I do not know how that fits in with any item optimisation that we are guessing might have been done in 1.1 to help performance and save game bloat. Unfortunately legendary specs are rare and only a small quantity are given for free as you level up crafting, pretty much 1 item per slot and we also know that due to another bug that vendors are not selling legendary specs reliably and legendary clothing spec drops are rare.
So it looks like every player who chooses to embrace crafting to get 3/4 slots on their clothing is going to be wearing exactly the same gear with maybe the odd item swapped out if they are lucky to find a unique in game with 3/4 slots.
Anyone do decides they do not want to have crafting as part of their build does not have access to those rather limited legendary specs and will just have to rely on loot drops and vendors. Great.