Sooo... I tried something with the Item I so desperately wanted:
This is at Level 50. It is always exactly the same, no matter what I do.
Now back to an old save, pretty much a few hours after The Heist, I explored a lot in Pacifica, but as you can see I have not done the Scanner Mission close to the unique yet (which I did in the other case at 50).
If I go there at Level 14, the Jacket looks like this.
Everything is the same except the base item which scales as soon as I approach it.
This can be seen here in a save that's Level 32, but I already did the near Scanner Mission.
This is at Level 15, I just leveled up, didn't reload anything, and went back to the corpse. The jacket updated its base values according to my level, everything else of course stayed the same. When I now reload the save with Level 15, the item is always identical with this.
I guess if I leveled up directly beside the corpse the item would level with me while I am looking at it.
Conclusion (nothing new here):
- The slots (the most important stat) are fixed now
- The Armor value changes according to your level without reloading a save, but maybe when reloading the area.
- It doesn't matter if you have been to the area before the patch or after. The slots stay the same and the armor value is updated to your current level.
What does that tell me? The game only updates about a third of the data of the item (mods and slots stay the same) each time I come back to the area.
Positive here is, that the game actually gives you something for waiting to collect the fixed item, since the armor value is the one where you pick it up. Negative is the difference in viability compared to 1.06.
If it is intentional I can live with it, but (!) it reminds me of the often cited Diablo 2, where you could get Dual Leech Rings until they were patched out giving everyone who got them before the patch an advantage. Now Cyberpunk is a Single Player game, but that doesn't change the feeling that some people got the short straw now.