Why it takes so long to fix Takemura probelm.
Since they didn't fix other bugged quests/gigs and phone calls I'm starting to believe the reason is simsply they do not know what is wrong.
They can't do a small quick fix/workaround for this because if they do that for every bug, the game would become way to bloated. They need to fix the underlying problem in the scripting engine they use or double queue or stack or whatever they are useing to keep track of everything from phone calls to picking up loot and quest updates.
Why they are using the same queue for both missions, phone calls and loot is beyond me and very ineffective.
Since on my PS4 Pro if did some grinding and had like 15 weapons from each from 2 groups and picked it up I think it took 5-10 minutes before I stopped seeing "you recieved a new item"
Here is a tip to developer to instantly fix one thing that makes gigs and missions to bug out, disable the cybernetic malfunction after you met Jhonny. If this crap happens at same time as gig update it will bug out mostly, this happened to me about 5 times. Only way to fix is to load a save you made before skip time 24 hours so you get the malfunction and then do the gig.
So disable that annoying crap until you fixed the code and why does it happen in the first place?
There is no urgency the % only goes up in story missions you can spend a month in the map and your still alive.
How is that supposed to be immersive ? Oh you got one week to fix it, but nothing will happen until you start point of no return, it is so badly done.
Since they didn't fix other bugged quests/gigs and phone calls I'm starting to believe the reason is simsply they do not know what is wrong.
They can't do a small quick fix/workaround for this because if they do that for every bug, the game would become way to bloated. They need to fix the underlying problem in the scripting engine they use or double queue or stack or whatever they are useing to keep track of everything from phone calls to picking up loot and quest updates.
Why they are using the same queue for both missions, phone calls and loot is beyond me and very ineffective.
Since on my PS4 Pro if did some grinding and had like 15 weapons from each from 2 groups and picked it up I think it took 5-10 minutes before I stopped seeing "you recieved a new item"
Here is a tip to developer to instantly fix one thing that makes gigs and missions to bug out, disable the cybernetic malfunction after you met Jhonny. If this crap happens at same time as gig update it will bug out mostly, this happened to me about 5 times. Only way to fix is to load a save you made before skip time 24 hours so you get the malfunction and then do the gig.
So disable that annoying crap until you fixed the code and why does it happen in the first place?
There is no urgency the % only goes up in story missions you can spend a month in the map and your still alive.
How is that supposed to be immersive ? Oh you got one week to fix it, but nothing will happen until you start point of no return, it is so badly done.