I would like to add in this regard that at least in my case the predisposition when it comes to playing is different. GTA encourages the player to do a lot of crazy things, to try absurdities and live up to its qualification as a sandbox, while CP, due to the background of its history and general context, does not invite it.
I suppose that players who want to reproduce what they do in certain Rockstar titles or the Saints Row saga are justifiably disappointed and therefore believe they see the seams in the game.
This does not mean that CP does not give any margin to generate enjoyable chaotic situations, but as I say, they are born from a very very different premise from GTA.