Vrygheff - Power changed from 4 to
7.
Provision cost changed from 8 to
6.
Ability changed to:
Zeal. Order: Trigger the end of turn abilities of
2 allied bronze Soldiers.
So.. it's a 6 Prov 7 Power unit that can trigger end of turn for 2 allied soldiers which means it's a 6 prov 9 GUARANTEED on deploy, AND it has order/zeal function AND it synergizes with the soldier trait.
Um... that's a pretty good card for a 6 prov lol
And I thought this unit was good:
Gellert Bleinheim
But then this is 7 prov. and actually has some sort of negative condition "5 ad. purify self"
These new cards they added just are out of control with no constraints.
THIS is an example of a great card design
Salamander
It has risks, it has potential, and yes, it isn't over powered. It is creative AND... it's like never played.
The new cards they make, while they mean to do good, end up CANIBALIZING their own past creativities.
That is what's so sad.
They kill their own past efforts.
Do you remember the witcher patch?
Eskel,
Lambert, and
Vesemir? When was the last time you saw them? T.T Great ideas, but couldn't keep up with the point inflation. Even up to that patch, they created cards that require set up. Even those three cards required to be played with Adrenaline 4 and each cost 7 provision to play. If you had one of the cards in your hand, it would be less effective so you had to mulligan carefully. The reward was if you did play it correctly, it would play for 9 power on deploy and more.
What happened CK? What happened to set ups? What happened to cards that required risk and reward? What happened?