First of all I'd like to say thank you, for all of your hard work into future proofing Gwent.
However, in relation to Draft, I'd like to propose a change to the newest instalment of it.
A thing that always felt like it helped apply depth to Draft, was the aspect of RNG manipulation in the previous Draft. I.e if you'd picked into primarily X faction packages, you'd be considerably more likely to see more of X associated package choices, relative to anything else. This also applied to speific types of packages beyond just faction type, and gave the player a chance to tilt the RNG into their favour for more control over deck construction, while still being primarily RNG based.
This wasn't mentioned in the developer video, so I can only assume that this might not be something that the people who worked on the Gwentfinity Draft were aware of, and as such I'd like to bring it up, and kindly request consideration for the re-implementation of this feature in draft.
In extension of this suggestion, I'd also like to request consideration for adding one of the the first choices of packages to being *faction locked* within an RNG pool of cards within the associated faction.
Making it faction based, also adheres to your goal of future proofing Draft past your support, and as does the rng manipulation suggestion.
Just to clarify, this wouldn't be a "handmade package" as previous draft had, but exclusively present a single choice in first selection that's guaranteed to be RNG faction locked to your leader,
This would allow Draft to retain it's depth, while still adhering to the dynamic nature of the new Gwentfinity Draft where things will still primarily be RNG based. However these changes will allow the player for a tiny bit of user control over the general direction of the deck. and add some more depth and skill into the mode, without interfering with the people who wish to go entirely outside of their faction for something else (but instead assisting them in trying to create the general gist of what they're trying, while still being primarily RNG based).
I thank you very much for reading this post, and hope that my suggestion(s) will at least garner some consideration from the developers of Gwentfinity Draft.
Edit: I see somone brought up the timer issue, but I figured I'd add to it as well.
At least around 75%+ of the people I meet in draft, are burning their cards or having forced plays made for them, because of the new timer.
I understand you want the mode to be different, but given that Draft requires more time on average over constructed, I think a +10 second increase would adhere to your initial vision of making it stand out from standard with the timer, while still forcing everyone to rush their plays (but actually having enough time for it as well).