Was expecting to see some buff to the MONSTER decks such as Deathwish, Beast and Vampires. There are plenty of room for a rework or buff to I'd say half of the MONSTER cards, particularly the old ones. Shame we don't see any significant changes in this patch.
One of the biggest proble with the MONSTER now (except for Relic) is that they lack effective combo. The BEAST cards need to be separated from the Deathwish cards and given their own combo and strat, which is to say a REWORK is necessary.
The problem with the DEATHWISH cards is that they are too dependant on the "Consume" cards on hands. Also, the Comsume units with big boost on it are too vulnerable to cards like Geralt: Yrden and other "power reset and destroy" cards. One way to solve this is to replace some Consume Units with Cyclops-like ability, to damage your opponent's units instead of boosting your own units so that the risk of stacking too much boost on a single unit can be avoided.
Here's a list of the MONSTER cards that I think deserves a buff or rework:
Cockatrice (Beast specific ability needed)
Forktail (Beast specific ability needed)
Ice Troll (Ability needs rework)
Hycrid (Beast specific ability needed)
Siren (Beast specific ability needed)
Fiend (Beast specific ability needed, combe with Beast instead of Deathwish units)
Werewolf (Beast specific ability needed)
Noonwraith (Deathwish ability should favor self, not opponent. Can be reworked as a Rat spawning Unit with Zeal, Order: spawn 1 rat on its row, Cooldown: 1. Can be a nice combo with Beast Units)
Wywern (Beast specific ability needed)
Vran Wzrrior (Beast specific ability needed)
Cyclops (give Zeal, Order Cooldown: 2)
Penitent (Limited to cost 7 unit, and not able to pick your choice)
Werecat (Ability is weak, rework and give Beast specific ability instead of Deathwish?)
Mourntart (Needs cards that can effectively purify Doom units such as drones and rats, which we have none currently lol)
Morvudd (Nice combo with Plague Maiden and Were rat, needs more cards to spawn rats for its combo though)
Succubus (Needs to respawn on a fixed row instead of random, or else hard to get comsumed by SlyZard. OR rework ability to fit in Relic group)
Abaya (Can increase provision cost and give ability to trigger both gold and bronze unit's Deathwish)
Jotunn (Ability needs rework)
Alpha Wrewolf (Ability needs rework)
Kikimore Warrior (give Deploy: Zeal)
Wererat (too risky to stack huge boost on it and pass turn, rat spawning ability changed to be able to activate before turn end?)
Plague Maiden (Give it Deloy instaed of Deathwish, and then lower power or increase provision)
She-Troll of Vergen (Cost too high for its ability, ability rework?)
Tattrwing (Can only combo with Caranthir's spawning high base pwoer unit, which is not even a powerful combo, replace with beast specific ability?)
Ice Giant (please give him something, anything lol)