Yes you doHey, when stealth killing enemies with a silenced handgun, do you get ninjutsu experience for doing so?
Yes you doHey, when stealth killing enemies with a silenced handgun, do you get ninjutsu experience for doing so?
PossiblyInteresting? I'm not sure it was there before, but on the CDPR events page they added a H1 (Half year investor update) report event for August 30th. Maybe related to 1.7/PL?
Possibly
Still holding out for Phantom Liberty to drop on Johnny-Does-A-Terrorism-Day! But I would be happy if it was earlier too.It also shortly after Gamescom.
Yeah, they may do some stuff like that. They even significantly improved atmosphere and clouds. I wouldn't be surprised if people who don't buy the expansion will still see the map changes visually.This question has been brought up many times. I think the overall improvement has been more NPC interactions and activating unused assets. Braindance material cannot be bought and played. There is an entire narrative that could be crafted from braindance material. There are still a lot of buildings that we didn't have access to in the current version of the game. Who knows what's waiting for us in the Mega Buildings and other areas of NC.
This question has been brought up many times. I think the overall improvement has been more NPC interactions and activating unused assets. Braindance material cannot be bought and played. There is an entire narrative that could be crafted from braindance material. There are still a lot of buildings that we didn't have access to in the current version of the game. Who knows what's waiting for us in the Mega Buildings and other areas of NC.
Maybe add the most important thing ever imo THIRD PERSON CAMERA so people who hate first person can finally enjoy their favorite game, also so you can actually enjoy the character you spent hours creating and customizing and dressing up and all2 Playthroughs of Cyberpunk down I'm feeling I've scratched that itch enough and it's time to move on to other pastures for the time being. I'm going to to keep a look on Phantom Liberty's release but won't buy at launch, both for the personal philosophy of never buying something day1 and also CDPR's handling of patch 1.62 (I did buy on sale when the game was v1.61 so that left me quite sour), but I will keep a look on it.
Even then, there's always things a developer could improve in their game. Let's be real here, there will never be a complete satisfaction to a degree that a decade old modding community will achieve, but one can hope.
With that said I still would like to share a small list of things that I would like to see improved with future patches / DLCs. I have not taken mods into consideration for this.
Discuss or add if you will.
- Focus on fixes and improvements, game stability over tech showcases shoehorned in (that's what betabranches and tech demos are for!)
- Fix DLSS for Ryzen users with nvidia GPUs
- Fix the myriad of visual bugs, LoD, draw distance, ...
- More interactivity with the world and the people. Doesn't have to be build engine levels of detail (like Ion Fury or Duke) but it'd be nice still.
- More places: strip clubs, gambling dens, dime stores, arcades, super markets, car stores... endless possibilities for interesting gameplay, chance meetings and unique characters
- Car garages to modify / recolor / repair your cars
- Refund skill points at ripperdocs only for more immersion (can also be roleplayed so whatever)
- No camera reset when driving
- a flashlight / lowlight vision (more eye mods?)
- smart scrapper perk that allows you to set what should be scrapped and what shouldn't including itemtype and rarity
- Revamp craft / breakdown system. Right now it's much more feasible to sell a gun and buy parts instead of breaking it down for parts unless it's a common gun that you break down to craft ammo.
- A better way to upgrade iconic weapons if you don't have tech 20 (so you don't have to reset perks just for upgrading, then resetting perks again to your og build)
- more comprehensive system to build weapon mods, special mod sellers around town
- add craftsmen around the city that can upgrade stuff
- more romances and joytoys would be nice. A depraved city and only 2 joytoys? More romances would be nice for flavor, as someone who can't really identify with River as an example
- Give romances an AI package so they can at least roam around their own area instead of standing in one spot
- Fix the Aldecaldo's bed in the new camp so one can sleep in it (and wake up next to a romanced Panam)
- optional hardcore mode with thirst & hunger
- reorganization of the call & messages tabs to sort fixers and quest givers from friends and romances
- restructuring NCPD assault areas to be radiant quests, or at least repopulate after a couple of ingame days (I noticed some areas already do)
My guess is that they will see how long Phantom Liberty can hold us. CDPR didn't want to disclose too much information, which is a good thing. They want us to play it and find things. For all we know, there might be a bunch of new content in Night City itself. There are a few questions that run through my mind. What happens we we start a new game file? Will characters we've been introduced to, talk about Dogtown? Does this take place after the events we've been introduced to?The Cyberpunk world has a ton left to explore. It is a shame because if they had release Cyberpunk 2077 finished we would have ended up getting multiple expansions - which this game definitely deserves.
Around the initial release of the game they said that this game would get at least as much expansion content as The Witcher 3. That is one of the reasons that I think Phantom Liberty is going to be massive and from the list of changes/features they have discussed I think my expectations were set properly. But I have a feeling the story and side content is going to be plentiful as well.
It also wouldn't shock me if this particular expansion extends beyond Dog Town and they have added additional content to other parts of Night City as well - just interesting little side quests and hidden gems.
Traveling to the Crystal Palace would have been cool. Diving into the world of braindances and having an expansion around them would have been cool. Fleshing out the areas around the city with more detail and content would have been great. Hell, one of the supposedly leaked 'potential expansion ideas' that they cancelled was just a massive content drop to add a ton of new side quests, NPCs and stuff to the city at large.
Some "end-game" or "post-game" repetable (but still varied, maybe by using randomization) content, like random mission chains with different rewards.
I know its not an ARPG or a Looter-Shooter, but getting something that could keep us playing the game after all the "main content" is finished would be nice. Scaling ranks with NCPD as sub-con, fighting back (or fighting for) gangs, conquering or defending zones for/against factions, that kind of stuff.
2 Playthroughs of Cyberpunk down I'm feeling I've scratched that itch enough and it's time to move on to other pastures for the time being. I'm going to to keep a look on Phantom Liberty's release but won't buy at launch, both for the personal philosophy of never buying something day1 and also CDPR's handling of patch 1.62 (I did buy on sale when the game was v1.61 so that left me quite sour), but I will keep a look on it.
Even then, there's always things a developer could improve in their game. Let's be real here, there will never be a complete satisfaction to a degree that a decade old modding community will achieve, but one can hope.
With that said I still would like to share a small list of things that I would like to see improved with future patches / DLCs. I have not taken mods into consideration for this.
Discuss or add if you will.
- Focus on fixes and improvements, game stability over tech showcases shoehorned in (that's what betabranches and tech demos are for!)
- Fix DLSS for Ryzen users with nvidia GPUs
- Fix the myriad of visual bugs, LoD, draw distance, ...
- More interactivity with the world and the people. Doesn't have to be build engine levels of detail (like Ion Fury or Duke) but it'd be nice still.
- More places: strip clubs, gambling dens, dime stores, arcades, super markets, car stores... endless possibilities for interesting gameplay, chance meetings and unique characters
- Car garages to modify / recolor / repair your cars
- Refund skill points at ripperdocs only for more immersion (can also be roleplayed so whatever)
- No camera reset when driving
- a flashlight / lowlight vision (more eye mods?)
- smart scrapper perk that allows you to set what should be scrapped and what shouldn't including itemtype and rarity
- Revamp craft / breakdown system. Right now it's much more feasible to sell a gun and buy parts instead of breaking it down for parts unless it's a common gun that you break down to craft ammo.
- A better way to upgrade iconic weapons if you don't have tech 20 (so you don't have to reset perks just for upgrading, then resetting perks again to your og build)
- more comprehensive system to build weapon mods, special mod sellers around town
- add craftsmen around the city that can upgrade stuff
- more romances and joytoys would be nice. A depraved city and only 2 joytoys? More romances would be nice for flavor, as someone who can't really identify with River as an example
- Give romances an AI package so they can at least roam around their own area instead of standing in one spot
- Fix the Aldecaldo's bed in the new camp so one can sleep in it (and wake up next to a romanced Panam)
- optional hardcore mode with thirst & hunger
- reorganization of the call & messages tabs to sort fixers and quest givers from friends and romances
- restructuring NCPD assault areas to be radiant quests, or at least repopulate after a couple of ingame days (I noticed some areas already d
2 Playthroughs of Cyberpunk down I'm feeling I've scratched that itch enough and it's time to move on to other pastures for the time being. I'm going to to keep a look on Phantom Liberty's release but won't buy at launch, both for the personal philosophy of never buying something day1 and also CDPR's handling of patch 1.62 (I did buy on sale when the game was v1.61 so that left me quite sour), but I will keep a look on it.
Even then, there's always things a developer could improve in their game. Let's be real here, there will never be a complete satisfaction to a degree that a decade old modding community will achieve, but one can hope.
With that said I still would like to share a small list of things that I would like to see improved with future patches / DLCs. I have not taken mods into consideration for this.
Discuss or add if you will.
- Focus on fixes and improvements, game stability over tech showcases shoehorned in (that's what betabranches and tech demos are for!)
- Fix DLSS for Ryzen users with nvidia GPUs
- Fix the myriad of visual bugs, LoD, draw distance, ...
- More interactivity with the world and the people. Doesn't have to be build engine levels of detail (like Ion Fury or Duke) but it'd be nice still.
- More places: strip clubs, gambling dens, dime stores, arcades, super markets, car stores... endless possibilities for interesting gameplay, chance meetings and unique characters
- Car garages to modify / recolor / repair your cars
- Refund skill points at ripperdocs only for more immersion (can also be roleplayed so whatever)
- No camera reset when driving
- a flashlight / lowlight vision (more eye mods?)
- smart scrapper perk that allows you to set what should be scrapped and what shouldn't including itemtype and rarity
- Revamp craft / breakdown system. Right now it's much more feasible to sell a gun and buy parts instead of breaking it down for parts unless it's a common gun that you break down to craft ammo.
- A better way to upgrade iconic weapons if you don't have tech 20 (so you don't have to reset perks just for upgrading, then resetting perks again to your og build)
- more comprehensive system to build weapon mods, special mod sellers around town
- add craftsmen around the city that can upgrade stuff
- more romances and joytoys would be nice. A depraved city and only 2 joytoys? More romances would be nice for flavor, as someone who can't really identify with River as an example
- Give romances an AI package so they can at least roam around their own area instead of standing in one spot
- Fix the Aldecaldo's bed in the new camp so one can sleep in it (and wake up next to a romanced Panam)
- optional hardcore mode with thirst & hunger
- reorganization of the call & messages tabs to sort fixers and quest givers from friends and romances
- restructuring NCPD assault areas to be radiant quests, or at least repopulate after a couple of ingame days (I noticed some areas already do)
add new mechanism to keep players from looking the mini map. Why design a beautiful city when all you see is the mini map. It removes the immersion when playing. One idea is to have eye augmeAre you guys adding any new mechanism to keep players from looking the mini map. It removes the immersion when playing. One idea is to have eye augmentation to help with navigation.ntation to help with navigation.