how do you think - will DPS rate take the crit chance and reloading time (and possibly other side things that affects the weapon's damage) into the measurement? if it doesn't, display DPS rates may be a big mess because of how weapons you spend a big chunk of time on reloading them instead of shooting (saw off shotguns, sniper rifles) or those that has low crit chance will have their display DPS way too high for their actual effective DPS and vice versa, resulting in players having to measure the DPS by themselves, which defeats the whole point of displaying the DPS and would mislead the players in choosing their weapons. i would like to know your thoughts on that.
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