personally I think it's fine just the way it is.
playing first "can" be a disadvantage but in no way game breaking or a guaranteed loss.
both players 'share' the first play disadvantage depending on who wins the round.
if I play woodland spirit R1 / T1 that's a 16 point one card play. then riders for more deck thinning and 25 points total and only 2 hand cards played (an extreme example and obviously many counters to it) then I pass and my opponent has the option to keep playing to win the round or pass with a card advantage. if I win I start the next round and am "down" a card for the remainder of that round. seems fair to me.
(if my opponent keeps playing to win the round they will likely have enough points to push the second or pass the second to gain a card and try to win the third).
less extreme and more common is simple deck thinning and/or strategy building for rounds 2 and 3. but at some point someone will pass to keep a card advantage no matter who went first.
most good players will keep an 'ace in the hole/will prolly win the match with this'... last play card in their hand anyway. just smart game play.
worrying about a Toot / D'bomb situation or something similar is just part of the game and and not in need of some fix. many times either my opponent or I will be down 1 or 2 cards but have enough points on the board to win the match and card parity isn't even an issue.
TLDR: it ain't broke, nothing to fix
playing first "can" be a disadvantage but in no way game breaking or a guaranteed loss.
both players 'share' the first play disadvantage depending on who wins the round.
if I play woodland spirit R1 / T1 that's a 16 point one card play. then riders for more deck thinning and 25 points total and only 2 hand cards played (an extreme example and obviously many counters to it) then I pass and my opponent has the option to keep playing to win the round or pass with a card advantage. if I win I start the next round and am "down" a card for the remainder of that round. seems fair to me.
(if my opponent keeps playing to win the round they will likely have enough points to push the second or pass the second to gain a card and try to win the third).
less extreme and more common is simple deck thinning and/or strategy building for rounds 2 and 3. but at some point someone will pass to keep a card advantage no matter who went first.
most good players will keep an 'ace in the hole/will prolly win the match with this'... last play card in their hand anyway. just smart game play.
worrying about a Toot / D'bomb situation or something similar is just part of the game and and not in need of some fix. many times either my opponent or I will be down 1 or 2 cards but have enough points on the board to win the match and card parity isn't even an issue.
TLDR: it ain't broke, nothing to fix