While we're at it, can we ask the devs why Congregate is a 4p bronze and Zoltan's company a 6p GOLD??? But I digress...
1. The only reason poison may need a buff is harmony nerf. That stupid move needs to be rolled back and forgotten, the sooner the better. The broader question: does devotion ST need better tall removal? I think one Vincent/Mork style card would be nice. Saskia for example could be changed to: Turn into a dragon and EAT a boosted unit. OR they could semi-revert Sheldon's change and make him hit for his power instead of his boost.
2. If they get rid of the dumbass harmony nerf, they won't need to buff MEcho. But if they don't, I certainly don't see any reason for it to be at 12 still. 14 seems reasonable.
3. Ugh, Eithne. Instead of making dryads 3, I think Eithne should boost herself by one every time a sym token is spawned. That way she can ping on deploy and be up to speed with the rest of them.
4. Should not happen. Definitely should evolve and keep current power.
5. Yeah, 2 armor seems good here. Though I can see how 7 removal for 4p is also pretty crazy... Maybe make it 5p?
6. Circle of Life is fine-ish. Maybe give it 3 handbuff instead of 2, but the card doesn't bother me too much.
7. Shaping Nature should replace any one of its pathetic options with the option to boost all tokens/units, and it should purify before using the other two options. Without thinking too hard about it.
8. Movement needs a win condition.
9. Vigor needs to be changed to Boost unit in hand by 1, cooldown 2.
10. Scouts need 1 armor. Hattori needs to at least be deploy instead of order.