remove 35 talent limit from TW2

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remove 35 talent limit from TW2

i'm a fan of The Witcher games loved both of them and still playing TW1 and started TW2
but got frustrated after found out that in TW2 there is a limit for talent and i don't like it

Garalt in TW1 was perfect though i had to kill a lot of monster to get enough bronze silver and gold talent but i got all and saw Garalt max power

why they wont remove this 35 max talent system and make it like TW1 that was perfect system at least make that optional for users
PS: maybe no one else agree but that is how i like it (but i know i'm not the only one)
sorry for my weak english.
 
I think the limit is there precisely to prevent you from being able to get every single talent. It'd be pretty cheap if you could get all of them. Besides, you can't get enough experience in the game to get that many more talents. On Roche's path you can't even get to 35 without grinding. And on Iorveth's path you reach 35 almost at the end of the game, with the opportunity to maybe get one more level if the cap weren't there.
 
Even if the level cap were removed, it wouldn't buy you much. The game is designed to make grinding impractical; even without the level cap, you'd be pretty well out of ways to earn XP by level 36-37: the remaining monsters are far enough below your level that you get no XP for them.

And at 30 levels for each talent tree (15 talents, 2 levels each), you are forced to make a choice of mastering one style or being a jack of all trades. Maybe this is not how you wish to play the game, but it is the preference of the developers and a great many other players.
 
I would like to see talents individually become weaker, but the game letting you gain more talents.

But this is a rather subjective matter.
Would you prefer to have the option to customize Geralt, because it is not possible to get everything.
Or would you rather have an end-game Geralt that is like every other end-game Geralt, because everyone ends up with just about everything?

Would you rather a specialized Geralt that is a sign machine or an ultimate trapper/bomber, or a generic witcher who does a bit of everything well?
 
Having a limit certainly makes it more likely I will later replay the game. It won't be until there is a tool set, but I went more melee last time around and next I would like to go almost full on mage.
 
aznricepuff said:
I think the limit is there precisely to prevent you from being able to get every single talent. It'd be pretty cheap if you could get all of them. Besides, you can't get enough experience in the game to get that many more talents. On Roche's path you can't even get to 35 without grinding. And on Iorveth's path you reach 35 almost at the end of the game, with the opportunity to maybe get one more level if the cap weren't there.
I like it to be like TW1 Garalt is a hero a mutate how has a lot of exprience how gonna be strogest witcher of all time he has enough time to be the best in all 3.5 path I like to see him at fullest power even if they make it possible after you see all 16 ending or more then I realllllly would be happy and finish the game for 16 time or more I didn't ask it to be available from start i said just make it possible for example make it after u finished insane difficalty or played fixed amount of time or something I just want to see garalt at his max
in TW1 I stayed at swamp for over a week so i could get them all

PS: sorry for weak English
PS2: That's why I still playing Witcher1 but can't even go past keyran
after killing it I had 14 talent and killing weak monster didn't have exprience points so I searched internet to findout there is a limit with no other way so I finished TW1 another time and fun part is that I had TW2 and didn't play it and got TW1 to finish that first and understand story and now I'm addicted to TW1
 
the use of punctuation is something most people learn early on in elementary school at age 6-8 or so and it's not specific to learning English grammar and the proper use of this very basic method of grammar usually makes it much easier for your readers to follow along with whatever message you are trying to convey not using any kind of punctuation makes for a very exhausting and completely chaotic read for most so they do not quite understand what you are trying to say or at least it sounds like you're just ranting and shouting out your complaints and suggestions in one giant long breath and that is kind of hilarious and/or frustrating for the rest of us and it becomes increasingly difficult for us to follow along or to take what you are writing seriously

that being said I will try to address your request in the style of writing you seem to be comfortable with the 35 talent limit is there for a reason to add choice and consequence even to your character build as you level up I don't think it was possible even in TW1 to get all the talents in one playthrough didn't you also have to make a choice even there I think you did I can't recall even in TW1 vanilla that I ended up getting every single talent at the end but maybe my memory fails me either way I feel that it would make for a completely imbalanced game if you were allowed to obtain every single skill and skill enhancement in the game they would have to rebalance the enemies from the ground up in order to match GERALT's new power levels
 
Kindo said:
the use of punctuation is something most people learn early on in elementary school at age 6-8 or so .so they do not quite understand what you are trying to say or at least it sounds like you're just ranting and shouting out your complaints and suggestions in one giant long breath and that is kind of hilarious and/or frustrating for the rest of us and it becomes increasingly difficult for us to follow along or to take what you are writing seriously

I don't think it was possible even in TW1 to get all the talents in one playthrough didn't you also have to make a choice even there I think you did I can't recall even in TW1 vanilla that I ended up getting every single talent at the end but maybe my memory fails me either way I feel that it would make for a completely imbalanced game if you were allowed to obtain every single skill and skill enhancement in the game they would have to rebalance the enemies from the ground up in order to match GERALT's new power levels

1st sorry for inconvenience that you didn't get me. I hope this time I don't sound rude or anything. I hope this time i be clear enough.
2nd I didn't play TW1 vanilla so i don't know it. I just played TW1 Enhanced Version and even though, TW1 manual page 49 wrote you can't get all talents, i could, but I had to kill a lot of monsters, as I said, I fought in forest swamp for a very long time. I didn't get talents by just finishing the game. i got'em by just using swords. drowners got me 1xp drowners dead 20xp etc. and got them all and Garalt was strong enough in tw1. thalents made combos more fun.
3rd it can be optional or like an achievement bonus etc. anything but impossible
P.S: Appreciate your replay. was it clear enough this time?
 
Apart from you grinding for a week in the swamp to gain more talents, what you still don't see is that TW1 worked under the same principle. There was a limited amount of bronze, silver and gold talents, each with increasing rarity. So while you could distribute your bronze talent pretty mindlessly (and they would only add the basic tree skills for swords and signs and stats) you really needed to think how to use your silver and especially gold talents. In a nutshell, it is IMPOSSIBLE for anyone to get more than a handful gold talents in TW1, Enhanced Edition or not (unless it has been modded).

What TW2 does is very similar, except you already have all basic skills for signs and swords and you only power them up (making bronze talents unnecessary). When you choose a talent you pretty much would be adding a "silver talent" and when you power it up to the second version I suppose it can be considered "gold", since it has restrictions in number and what talents it can be applied to.

I think having a level cap and a limited number of talents to distribute in both games adds another level of complexity and is a game of its own. Being able to choose every talent by the end of the game would take away a big chunk of the role-playing, as there is no point in specializing. This is what happens in games like ES: Oblivion: when you level everything up, classes are meaningless.

These "all powerful" scheme might make sense somewhere else, like an action game where you know that getting all talents is only a matter of time (as in Batman: AA).
 
volsung84 said:
I think having a level cap and a limited number of talents to distribute in both games adds another level of complexity and is a game of its own. Being able to choose every talent by the end of the game would take away a big chunk of the role-playing, as there is no point in specializing. This is what happens in games like ES: Oblivion: when you level everything up, classes are meaningless.

These "all powerful" scheme might make sense somewhere else, like an action game where you know that getting all talents is only a matter of time (as in Batman: AA).

Exactly! It doesn't affect the plot in anyway (well there are no classes here) allowing to gain every skill would ruin the fun of 'specialization' and in a way make the game relatively easier, indirectly ruining the game experience to some (small maybe) extent.

If one so wants it, again there are tons of mods and trainers avail them.
No need for the devs to work on such a thing when we can get actual better and important stuff.
 
I, for one, would love to be able to max out Geralt. Specialisation can be fun too, but nothing beats master of all trades character.
When replaying Witcher 1, I always end up with level 50 Geralt. Only that can give you sweet feeling, that you have beaten the game. Sure, it requires a little grinding (like killing these 5 Gravires in the second chapter again and over again), but for me the grinding is the indispensable part of any good RPG game. And, when you know the storyline already, during subsequent playthroughs, one of the most fun parts of the game.
If the RPG prohibits grinding, I do feel robed of something important.
 
pomor said:
When replaying Witcher 1, I always end up with level 50 Geralt. Only that can give you sweet feeling, that you have beaten the game.
See, that is a very subjective feeling. I for one only know I have completed the game in the best possile way if I did it with FCR on insane - where you get even less talents and still have a challenge in the last chapter of the game, instead of just blasting away every last mutant with your Igni in the blink of an eye. You can grind all you want and you'll get the XP and the levels, but after level 40 you get no more talents.

I do like being all powerfull in a lot of games, after I've earned it, but that just doesn't work with The Witcher.
 
DelightfulMcCoy said:
See, that is a very subjective feeling. I for one only know I have completed the game in the best possile way if I did it with FCR on insane - where you get even less talents and still have a challenge in the last chapter of the game, instead of just blasting away every last mutant with your Igni in the blink of an eye. You can grind all you want and you'll get the XP and the levels, but after level 40 you get no more talents.

I do like being all powerfull in a lot of games, after I've earned it, but that just doesn't work with The Witcher.
I have tried the FCR thing, untill I found out that it disables slow down effent of blizzard potion - my favorite potion in TW1. I was so angy, that I stopped that playthrough in chapter 1, then deinstalled... Besides, I usually steer clera away from any difficuly mods, as they tend to go over the top anyway.
Level cap, I find it iritating mostly because I enjoy finding loopholes, to play the games in the way opposite to what developers expected. In TW2 I cannot find anything of the sort. I can say, it gives me "I am being railroaded" feeling...
 
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