Well it's all about priorities right? It depends on what you really want out of the game. I would rather they focused on great stories, great characters, an amazing dialogue system, an in depth faction reputation system, branching stories with choice & consequence (effected by things like life-path, allies, etc), intuitive UI, solid graphics, thought invoking investigation/puzzle system where it's not *just* follow the highlighted path, fun combat, cool hacking, a good stealth system, non-tedious but in depth crafting (may be impossible) polished core game mechanics, and as few bugs as possible. That's a huge challenge from a design perspective.kofeiiniturpa;n9030040 said:If everything is stripped to bare essentials, then bare essentials is all we get.
I'm willing to sacrifice some tertiary in-depth mechanics (like swimming & movement allowance) for that. Now I do want swimming to be in the game. But as a stat dependent skill ... it's not necessary for me. EDIT: Now there are some smaller things that I do want in-depth systems for ... like a performance system.