Been noticing this issue quite a bit lately but disabling a security camera via by Quick Hacking (Turn-off), Computer Terminal (shut down all cameras), or turning them off manually up close; I've come to discover that after then using the camera to scout out the place it will still be "on" even though it is disabled or showing friendly detection. This problem has caused me to get unintentionally discovered on multiple occasions when I thought the area was "secure".
I generally have two methods I use when scouting locations with cameras.
In both situations, the camera is usually disabled before taking control to avoid being caught by it while scouting.
Method 1:
I will quick hack the security camera and turn it off. Then I'll take control of it and swap between the cameras to scout out a place. When I exit the camera, the camera can then spot me even though it is showing friendly detection (green lines) and is showing as disabled when attempting to quick hack it once again.
Method 2:
I will go up to a turret manually and disable it from below. This generally is the more permanent but non-destructive method for removing a camera (destructive meaning destroyed). Now I will do the same as in Method 1 and take control of the camera to scout out the facility. However on exiting the camera, it will begin to detect me even though it was "unplugged". When I try to move up to the camera, that option to unplug it is no longer present and attempting to quick hack will also display the turret as "Turned Off".
Issue:
After User has taken control of a camera that has been turned off and exits the camera feed, the cameras will sometimes return to an active/hostile state and begin targeting the User. The cameras will often times be unable to be disabled at this point unless physically destroyed.
I generally have two methods I use when scouting locations with cameras.
In both situations, the camera is usually disabled before taking control to avoid being caught by it while scouting.
Method 1:
I will quick hack the security camera and turn it off. Then I'll take control of it and swap between the cameras to scout out a place. When I exit the camera, the camera can then spot me even though it is showing friendly detection (green lines) and is showing as disabled when attempting to quick hack it once again.
Method 2:
I will go up to a turret manually and disable it from below. This generally is the more permanent but non-destructive method for removing a camera (destructive meaning destroyed). Now I will do the same as in Method 1 and take control of the camera to scout out the facility. However on exiting the camera, it will begin to detect me even though it was "unplugged". When I try to move up to the camera, that option to unplug it is no longer present and attempting to quick hack will also display the turret as "Turned Off".
Issue:
After User has taken control of a camera that has been turned off and exits the camera feed, the cameras will sometimes return to an active/hostile state and begin targeting the User. The cameras will often times be unable to be disabled at this point unless physically destroyed.