The main point is that you should not feel forced into any one style of gameplay. As many styles as possible should be available for us to specialise on over time.
Agreed.
The main point is that you should not feel forced into any one style of gameplay. As many styles as possible should be available for us to specialise on over time.
I wouldn't mind 'liberating' some sort of ACPA prototype with vectored thrust jets on it...
But it would have to be a one off mission.
No,no! Don't you force me away from my style of gameplay! I like flight! I choose flight-based movement and combat. Gonna be like City of Heroes. So much spandex awesome.
Chris - Jaa is mighty!
Vtmb, Im not sure that I've understood what your meaning fully, maybe im a bit too tired. To clarify I think my stance is pro combat mobilty with a greater emphasis on vehicles features as transport options. Traditional cover and run is all id want from an rpg and I'm not really wanting a parkour heavy approach (as in flips etc thst might require fixed course).
Not when seen from below!
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YOU'VE BEEN REDGE'D!
I need to make a clip-art for that... =D