HexenmeisterRaven said:
Most professional programmers think that they are the top of the crown and the modders stupid cows (or something like this), but they simply should give me the tools and let the rest be my problem.
(just my opinion)
We all know that several games like NWN or Morrowind/Oblivion have a real long life just because there are modders that make new adventures/mods for it. That's why they are still sold even when they are years old.
TW could have this too, if only CDPR would give us modders a toolset. ^^
In my point of view at least, the one aspect of modding games like Morrowind/Oblivion/Fallout vis a vis Witcher: not that they aren't entertaining, but the former have very bland stories with very generic characters (even with a number of main characters voiced by the same actor), occurring in very generic settings, whereas Witcher occurs in very specific settings, has very strong characters with very strong personalities, not to mention, a very compelling story. It is rather easy to create a quest in any TES or Fallout game that just fits within the game... it is another thing to do so in a game like Witcher. With BethSoft games, you can grab a dungeon kit and make a hundred of them, but how many Loc Muinnes can you make in Witcher?
If you look at mods for BethSoft games, the overwhelming majority include hentai-style bodies/clothing/armor (don't fit at all in Witcher), stats re-balancing (which can be easily done in Witcher right now), re-textures (which you can easily do now in Wicther), "HD" texture packs and lighting fixes (no need to do that in Wicther, really).
That's not to say I wouldn't like to modify certain aspects of Witcher, and I have... about the only thing I can't do right now which I would like to do is add more variety in NPCs.