So I bought and played the game only a few days ago, for the first time. I am a little unsatisfied with the endings as well and I really hope for a DLC of some sort. But to be fair, I also think it is mostly people who were unsatisfied with the ending who will also go the extra mile to also seek out a forum discussion and post about it. It is a bubble in its own.
That being said: I accept the endings. Its CDPR's story - so it' also their choice. I got the 6 month to live ending with Pananm and that's fine. Game is awesome no matter what. But as it's an open world game with a lot of freedom in choice I'd also would have wanted to see the option for a positive ending. Even if that would mean V can transfer the 'mostly correct' ingram into a new body (hey - at least then we could finally change the appearance again ) or Johnny would take up a permanent space in V's head.
Sure, the world is meant to be dark and unforgiving and I am fine with this, if this means there is just an overwhelming majority of bleak endings. Arasaka are an evil company society is in a bad spot and the endings reflect that. It's just that the options for a better ending ARE there. Yet still the player dies, no matter what.
Why I think there should be a happy-ish ending option: Replayability. Remove hope and people lose interest.
Purely from a game design standpoint it's messed up to go back into a game you know you are going to lose, no matter what. And not just in the "the city screws you over" way of losing - but simply knowing that you are playing out an unchangeable fate. Hope is a driving factor all through the game. Sure, you get punched in the face repeatedly and many decisions will screw you but it's there. The ending removes it, entirely. No reason to go back into a hopeless fight.
I guess the other problem that just really bugs me, if there are decisions the player could make to completely block any good ending - that would be fine. It's just so disappointing that every decision and every event that sets the player on the course to death is made by the game itself. If I felt I messed up the possibility for a true happy ending myself then at least that's on me.
That being said: I accept the endings. Its CDPR's story - so it' also their choice. I got the 6 month to live ending with Pananm and that's fine. Game is awesome no matter what. But as it's an open world game with a lot of freedom in choice I'd also would have wanted to see the option for a positive ending. Even if that would mean V can transfer the 'mostly correct' ingram into a new body (hey - at least then we could finally change the appearance again ) or Johnny would take up a permanent space in V's head.
Sure, the world is meant to be dark and unforgiving and I am fine with this, if this means there is just an overwhelming majority of bleak endings. Arasaka are an evil company society is in a bad spot and the endings reflect that. It's just that the options for a better ending ARE there. Yet still the player dies, no matter what.
Why I think there should be a happy-ish ending option: Replayability. Remove hope and people lose interest.
Purely from a game design standpoint it's messed up to go back into a game you know you are going to lose, no matter what. And not just in the "the city screws you over" way of losing - but simply knowing that you are playing out an unchangeable fate. Hope is a driving factor all through the game. Sure, you get punched in the face repeatedly and many decisions will screw you but it's there. The ending removes it, entirely. No reason to go back into a hopeless fight.
I guess the other problem that just really bugs me, if there are decisions the player could make to completely block any good ending - that would be fine. It's just so disappointing that every decision and every event that sets the player on the course to death is made by the game itself. If I felt I messed up the possibility for a true happy ending myself then at least that's on me.
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