[Spoiler Alert] About the endings

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Do you want more RPGs with happy endings?


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Maybe I am too much of a softie, but I play games like these to forget about real life problems and hardships not to play through them again.

If you are a softie, i am right there with you. Also went with Panam Nomad ending. After cooling down i can see the artistic beauty in that end, however i am still majorly pissed at 3 things:

1. Absolutely no need to end the game on the 6 months to live cliffhanger.
2. No way to play a (formerly RPG)-game after credits. With the nomad ending it is tricky, however, and i said this countless times before, extended cut where you return to fix yourself in NC. There all 6-months endings fixed.
3. Game rushes you hard. if they want to end the game on act 3, reduce the insane urgency the main quest gives you. Extend both previous acts.
 
Let's have some positivity. Each day we getting more and more people coming here and expressing their feeling, thread is growing with each day more and more. Sooner or later someone will respond.

And the GTA 5 multiplayer idea in this game would be insulting as hell.
1. Great voice acting of V would be lost.
2. Would be no connection to a character , just be some mindless nothing.
3. It works on gta 5 because nobody really gives a fk about any of the main character in the story and even story has choices which can good for all the characters. Here we connect with the main character for it just to be replaced by some random merc in MP? I'd say fk that. Playing as V in MP would be only acceptable thing to do in my opinion.
 
Let's have some positivity. Each day we getting more and more people coming here and expressing their feeling, thread is growing with each day more and more. Sooner or later someone will respond.

And the GTA 5 multiplayer idea in this game would be insulting as hell.
1. Great voice acting of V would be lost.
2. Would be no connection to a character , just be some mindless nothing.
3. It works on gta 5 because nobody really gives a fk about any of the main character in the story and even story has choices which can good for all the characters. Here we connect with the main character for it just to be replaced by some random merc in MP? I'd say fk that. Playing as V in MP would be only acceptable thing to do in my opinion.

I wouldnt mind gta-esque MP if they incorporate (alive) V. Maybe as a fixer, or seeking help for his little post-credit cancer ? xD Wouldnt make much sense if EVERYONE plays V in Mp, right ? They almost certainly have to create a new story if they want MP to be story-driven too. Could choose the V you picked from your SP-playthrough for extra recognition. Everyone gets to see their own V one more time.

Just an idea. Not saying its my favorite outcome.
 
I wouldnt mind gta-esque MP if they incorporate (alive) V. Maybe as a fixer, or seeking help for his little post-credit cancer ? xD Wouldnt make much sense if EVERYONE plays V in Mp, right ? They almost certainly have to create a new story if they want MP to be story-driven too. Could choose the V you picked from your SP-playthrough for extra recognition. Everyone gets to see their own V one more time.

Just an idea. Not saying its my favorite outcome.
Well, thing is, nobody know how MP is gonna be. If it's gonna be like gta, only the main host could be referred as V.
 
I'm not unhappy with the fact that V always dies. Its a running theme in the game, that it all ends.

What I'm unhappy with is that the Alt thing seems to be of absolutely no bearing and goes nowhere when it could be interesting. Also, I feel I really should be able to take down Arasaka and prevent the whole "achieving God-hood" thing.

Two of the endings are related to Panam quests?
 
So i was more or less correct in feeling that Johnny had way too much of big role in game
That's what I was saying, he's shoved in a bit too much in the game at this point. Which in return probably fucked over the whole storyline and it had to me adjusted. Also, I do think Keanu might get some heat for fkn up a game.
 
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That's what I was saying, he's shoved in a bit too much in the game at this point. Which in return probably fucked over the whole storyline and it had to me adjusted. Also, I do think Keanu might get some heat for fkn up a game.
Nah Keanu didnt fucked it up, thats on management. There is nothing wrong to give more screen time, i only wished it was incoporated in others ways
 
Also one point, the writers said they want the multiplayer to go with the story lore. Now in multiplayer we will die a lot and respawn, so idk how this will connect to the story.

the only way i see them adding post story dlc is having one canon ending, rogue dies, and we do the crystal palace from the blue eyed guy. This is because i think it’ll be too early for us to leave for arizona, we still and romance options stay in NC.

But who knows, if they introduce a new character im done with the game. Because you know, this is a “dystopia” so essentially whats the point, we’ll just die again.
Post automatically merged:

Last post il make for now, how are people outside of the forums feeling of the endings? I see all the talk about glitches and refunds but barely about this, are people really ok with it.

i hope we get a blood&wine type dlc cause i dont see any other option


I am new to these parts. I don't mind the endings. I don't view the situation with Soulkiller as the death of V. V's engram was copied. It might be on limited time, but six months is a lot of time to look at options and I think that these endings are in line with the genre (cyberpunk) in particular. Take a look at Ghost in the Shell. Kusinagi's ghost (engram) was transfered to the net granting her functional immortality. She still exists in later ova's. This is a very similar case. Being in her original shell is largely irrelevant as they have the engram copy.

Additionally, I appaprently have a very different philosophy than most in these parts as I think there is room here for more answers to V's problem and I am not totally sure we have found all the endings yet, considering the save bloat issue is likely preventing a true 100% of the game at the moment.

I never expected to survive the game, as I have yet to have a character live through a story in the TTRPG during my 15 years of table top gaming. The setting is designed to be grim, dark and painful. To ask you questions about the human condition that you may not wish to answer or even consider. V's story has flashes of brilliance, meteoric feelings of greatness, love and togetherness with her friends if you don't rush. It evokes the emotions for sure and it is painful to know what will happen in future playthroughs and with the other routes that I haven't completed. All of her options at the end have been canonical endings in various mediums in this genre.

I feel like some of the story issues may be because of the crunch period and rewrites, I fully expect an ending that hasn't yet been found, as typical good endings that are actually happy and positive in this genre are hard, hard things to earn. And I fully expect the devs to eventually give us more content that may have been cut that contains the happy ending most of you are looking for, it is possible the mechanism to save you from soulkiller was included but cut for some reason, mostly needing more time, and will get re-added. Or maybe they will hard embrace the sad depressing ending like FFXV did, which is another game I put a couple thousand hours in while achievement hunting. I still love the game. It told a hell of a story and I teared up a time or three, so did my wife when Judy broke up with us.
 
Let's have some positivity. Each day we getting more and more people coming here and expressing their feeling, thread is growing with each day more and more. Sooner or later someone will respond.

And the GTA 5 multiplayer idea in this game would be insulting as hell.
1. Great voice acting of V would be lost.
2. Would be no connection to a character , just be some mindless nothing.
3. It works on gta 5 because nobody really gives a fk about any of the main character in the story and even story has choices which can good for all the characters. Here we connect with the main character for it just to be replaced by some random merc in MP? I'd say fk that. Playing as V in MP would be only acceptable thing to do in my opinion.

I have to be honest. I am not looking forward to a MP and think it is not needed at all. CDPR were the new Bioware, sent by the heavens to revolutionze single player RPG's.

Stick to your forte CDPR and work on the singleplayer. Fix remaining bugs, extend the endings to at least the nomad one being happy (I mean after all it is artistically done. You go from Corpo rat who loves a fucked-up city to just wanting to get out and enjoy the little things, experiencing life in a family.)

Then bring on the SP DLC's.
It will be glorious. I know you can. I played The Witcher.
 
Well true, probably could have done it other way, but now it feels way too much of him everywhere, at times it gets even annoying.
I was quite suprised that hes pretty much commentates on every quest, while it is logical since hes in her head. But shit, thats lot of job put in those aspects
 
I am new to these parts. I don't mind the endings. I don't view the situation with Soulkiller as the death of V. V's engram was copied. It might be on limited time, but six months is a lot of time to look at options and I think that these endings are in line with the genre (cyberpunk) in particular. Take a look at Ghost in the Shell. Kusinagi's ghost (engram) was transfered to the net granting her functional immortality. She still exists in later ova's. This is a very similar case. Being in her original shell is largely irrelevant as they have the engram copy.
That comes down to a personal point of view. Like thesus ship. I do not say your point of view is wrong, it's just that everyone can have a different take on it.

Additionally, I appaprently have a very different philosophy than most in these parts as I think there is room here for more answers to V's problem and I am not totally sure we have found all the endings yet, considering the save bloat issue is likely preventing a true 100% of the game at the moment.
Don't know enough about the issue to talk about it.

I never expected to survive the game, as I have yet to have a character live through a story in the TTRPG during my 15 years of table top gaming. The setting is designed to be grim, dark and painful. To ask you questions about the human condition that you may not wish to answer or even consider. V's story has flashes of brilliance, meteoric feelings of greatness, love and togetherness with her friends if you don't rush. It evokes the emotions for sure and it is painful to know what will happen in future playthroughs and with the other routes that I haven't completed. All of her options at the end have been canonical endings in various mediums in this genre.
I really do not thing V dying in itself is the problem, the problem is it happens way too soon, in a game that is the first in a new CDPR universe. If V had to die in a 3rd game, or after multiple DLCs, I do not think the backlash would be this big. Act 2, when you finally have the whole map, pushes you to finish the main quest. Even in sidequests, you have relic malfunctions and dialogue about how you need to hurry because V is dying. That combined with the relatively short main story, leads to people not being able to enjoy the world and sidequests because they are constantly told to hurry.

I feel like some of the story issues may be because of the crunch period and rewrites, I fully expect an ending that hasn't yet been found, as typical good endings that are actually happy and positive in this genre are hard, hard things to earn. And I fully expect the devs to eventually give us more content that may have been cut that contains the happy ending most of you are looking for, it is possible the mechanism to save you from soulkiller was included but cut for some reason, mostly needing more time, and will get re-added. Or maybe they will hard embrace the sad depressing ending like FFXV did, which is another game I put a couple thousand hours in while achievement hunting. I still love the game. It told a hell of a story and I teared up a time or three, so did my wife when Judy broke up with us.
I agree with the first part. I really think the world and quests like Judys show that there is passion in this game, but due to time issues, it turned out this way. Can't talk about FFXV, never played it.
 

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How much better would the endings be if there wasn't this "6 months to live" nonsense?

It would also be in line with what CDPR actually promised: "you can't save the world, you can only save yourself".

-casino ending: V goes on to be a badass, probably dying later in a massive firefight
-caldos ending: V lives the remainder of his life free of the horrors of night city and now belongs in a family, which he never had before, it's still a hard life fraught with risk, but a potential premise to RDR2077 DLC.
-johnny ending with johnny in cyberspace: V goes back to being a thief, same old same old
-arasaka ending: V goes back to night city, but now has to contend with arasaka being gods

The "6 months to live" mistake just ruins the endings, all of them. The endings are instantly improved by removing the 6 month time limit. Under current broken circumstances, I refuse to buy any DLCs for this.
 
How much better would the endings be if there wasn't this "6 months to live" nonsense?

It would also be in line with what CDPR actually promised: "you can't save the world, you can only save yourself".

-casino ending: V goes on to be a badass, probably dying later in a massive firefight
-caldos ending: V lives the remainder of his life free of the horrors of night city and now belongs in a family, which he never had before, it's still a hard life fraught with risk, but a potential premise to RDR2077 DLC.
-johnny ending with johnny in cyberspace: V goes back to being a thief, same old same old
-arasaka ending: V goes back to night city, but now has to contend with arasaka being gods

The "6 months to live" mistake just ruins the endings, all of them. The endings are instantly improved by removing the 6 month time limit. Under current broken circumstances, I refuse to buy any DLCs for this.
Feels like they havn't incorporated some sort of game mechanic (The Countdown tarrot card), where your choices leads to endings being different. Make good choices, V lives without these 6 months, bad choices same endings as we have now. Double amount of endings, even if simmilar, but choices would matter.
 
But then nobody would give V's body to poor old Johnny :sad:
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I doubt that CDPR push for Johnny ending. Story wise we are warned about this by Hellman. It's also one of trickiest ending since, to unlock it we need to do side missions in Act 3, that begins with "you need to to something fast in order to live". If any ending would consider cannon one i think it's the Arasaka ending since it's the default one, that most player will get. Maybe they will try to exploit it any further?

Right now any mid-game DLC in story terms is completely immersion breaking. Not to mention, that whole main story is making any side missions irrelevant, since we are being told over and over again that we need to fix the problem with biochip ASAP. For me at least, without any DLC that will take place after main quest with retconning this 6 months is pointless.

From writer perspective (as I'm writing a novel) - the whole story is bad. There are tropes for something. Most people (like 90% read/watch/play media to see same old tropes in new iteration. If you are going for this 10% you need to be exceptionally good or at least you are aiming for the indie niche (think Nier Automata). When going mainstream, you just can't do this. This is also why cyberpunk never was something mainstream. People have anoght problem in life, and they need some escapism. Even if you are going for dark ending they should be still relevent and connected whole progress of the story, not to mention when game is advertised with this "you choice matters".
People (tho they are very few people...) deffending those endings forget that it's not about happy ending. Per se. For me there could be no happy ending at all. Witcher 3 was to suger couted, that didn't fit the Sapkowski world. I would be really happy with bad endings, that are just different and have some lasting connection to the whole story/world, like:
- 'saka ending - you get wiped by soulkiller and reprogrammed to be mindless completely obedient corpo assasin
- nomad ending - many nomads are killed during assault and then they are being pursuits by Militech and Arasaka for the travesties they "had committed" to the bitter end.
- rebel ending - you and Johnny get played by Alt, who just want go back to the leaving and take revenge on Johnny, while V is being only a collateral Damage (semi Ex Machina)

In this way we still are f***ed, but whole story stays relevant.

It's not even the biochip things. I get it, it's just classic MacGuffin - something that propels the story, everything is connected to it, yet by the end of the day is completely irrelevant to the story (think Investigation in Disco Elysium).
The problem is that all 6 ending look like a different drafts for one ending that made it to final script.

All six endings, alone are great written. Take the 'saka ending - pure perfection as it is. Ambient, perfect of showing like you just lost, big guys wins, while you are slowly losing you mind.
Problem is that there is one and only one junction to all of this endings - V is going to die in course of 6 months at best.

This is not even "it's cyberpunk/noir - it has to be dark". It's just dark for the sake of being dark, without any other meaning.
It's not about cyberpunk. Look even on the Johnny story arc - this is cyberpunk with it classical stample. It's dark, ok. Johnny lose, big corpo wins, yet you don't feel regret. He still achieve something.

WIth those endings? Only 'saka endings fit the discription. You achive something giving the rich immortality. The rest? Empty as they stands.

And the closing comment:
CDPR is in really terrible position. Right now gamers are preoccupied with bugs/glitches. When they will be fixed, the whole story problem will come out. This will be even a bigger sideshow, bigger then ME3, since this game had only problem with endings, rest was at least good and in some place really solid. Here we have unfinished game with bad endings/writing.

Maybe they didn't had time to finish the game, maybe they change the whole script, and didn't find a way to fix the endings.

As i said - I'm done with this game. I planed to do another run or two, and wait for DLC. Right now? Nope. CDPR just disappoints me big time. After great Witcher saga where they practically become the household name for the making game with choice that matters and writing great fiction, this game without DLC retconning endings is a not so great story as a whole at best and endings are just terrible, making the whole game completely not worth replaying and caring about
 
Hello again, i seen info about keanu, so firstly it was game about V and when keanu joined they rewrited game for more his screentime, i think they will continue V story because firstly this is story about V
 
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