Some would say life is a game that can only be lost. And life in Night City has mostly been a life on borrowed time for runners. Point to case, to become a legend in the Afterlife, you not only have to die, you have to die in a blaze of glory. Death alone is too common. I think the difference, and that is by no means a criticism or a flex, is that some of us went into the game expecting life in NC to screw us, and boy, we weren't disappointed. I would have found an actual happy ending quite unexpected.It's not about depression. This is the first game in my memory where the plot is stupidly broken.
You cannot complete the main quest. No matter how hard you try and what you do.
At worst, you just lose. At best, you find yourself in the same situation you started in.
A game that can only be lost, by definition, rubbish for clinical losers. I don't know what the CDPR was thinking, but it sounds more like an insult than an artistic vision.
Since I went into the game expecting to lose, I found the endings well written and logical - again, some more depressing than others, hence the perceived level of happiness for V. Which is not to say that even the Nomad ending with my output on board does not leave me frustrated for my V. But that's more than what she could expect becoming a runner...