Because the game does not elaborate on said topics, to put it simply. It could have been way more philosophical with these themes, yet playing the game I felt like it said to me:"look this is big dark theme you are looking at, edgy and interesting, huh?" and I was like: "no, it's not, it's dull and does not bring anything to the table".
Ambiguity can bring opennes in the interpretation but it's a double edged sword, it also brings no new stuff or even no old stuff reinvented or even just good cyberpunk stuff for that matter. It can only make someone think, but I don't know...
I used to think a lot on these topics at some point in my life, maybe Im just burnout. Guess it's better to burnout, than to (never)fade away [sorry, I had to ]
And if the game's goal was to make people think on these topics than it failed imho - just look at majority of gamers simping for Panam or Judy, not giving a single f about some deep philosophical themes.
I understand where you're coming from, I too had different ideas and expectations when I first started the game, the thing is they serve a purpose and that's enough for me.
And lol yeah, the community at large, such magnificent creatures .
But then we're in a thread discussing the philosophical implications (and inconsistencies) of the plot and the endings with all the plot points in between that spans over 800 pages and more than 17.000 replies (fokin really? am I reading that number right?).
I think there's values in there somewhere.
''A thing of beauty, I know...''