Stealth?
Still need to read the manual, but will we have it here? I'd rather have none than simplistic/poor ( the same goes with crafting systems), and see developers put more effort put into better combat mechanics and social skills/hacking as an alternate route to violence when resolving quests.
Still need to read the manual, but will we have it here? I'd rather have none than simplistic/poor ( the same goes with crafting systems), and see developers put more effort put into better combat mechanics and social skills/hacking as an alternate route to violence when resolving quests.