Chewin3 said:
Personally, I don't care of the structure of a game, whether linear or non. What I do care about, is that a game can tell a good and meaningful story, and that has an impact on the game world (though then again, having a good structure helps a lot).
Ah, but that's exactly where the story structure comes into play - whether it's build around C&C or not, for instance.
Computer games are unique in this way as the common story structures that work in games and movies are not so superb here. After all, why should I watch 10 mins of unineractive cutscene where stuff happens without my input, when it's better if it's me who will take part in events, changing them myself and see what happens.
That's why approaches by e.g. Bioware, when the game merely pretends to account for you choices and adds but two lines of flavour text here and there is inherently flawed in cRPGs - which is a genre about interaction. Otherwise, I might as well read a book or watch a movie - those media do uninteractive storytelling much better than any game ever will.