Mrowakus said:Agreed... though too short (less than 10 hours) would be a big bummer.
Well yes of course. But I would not mind 3 *well done* paths that are 25-30 hours personally.
But at least 2 paths, they should not take a step back.
Mrowakus said:Agreed... though too short (less than 10 hours) would be a big bummer.
Seboist said:Whichever one provides me with a pro-Nilfgaard path is fine by me.
KnightofPhoenix said:There is no way I'd want CDPR to take steps back and go with TW1 route. What they did was in today's day and age kind of revolutionary and no RPG I played does it.
If anything, TW3 should take that even further, by having 3 paths, or other paths within the 2 main paths, so 2 paths with 2 sub-paths each.
I don't care if it's shorter than TW1 (nevermind the fact that TW1 had a lot of useless waste of time), what I care about is quality.
KnightofPhoenix said:Well yes of course. But I would not mind 3 *well done* paths that are 25-30 hours personally.
But at least 2 paths, they should not take a step back.
Duskey said:Don't forget that The Witcher was only that long because it had that bewildering 4th act which had nothing to do with the main story. The 5th act in Old Vizima and the swamp was also drawn out by having drowners and bloodzuigers popping out everywhere you went. That game lost a lot of steam after the 3rd act.
Mrowakus said:Well, I've just finished Alpha Protocol. And lads I have to tell you - while TW2 is the king of makro C&C, Alpha Protocol is the supreme master of mikro C&C. If there are games that I wish The Witcher dev team took a closer look into (for inspiration) that one would be on the top of the list.
Amazing amount of C&C - I think that it's even unprecedented. Apart from that non-banal plot, mesmerizing characters, mindblowing events... It's lacking in the gameplay department unfortunately, but somehow it can be forgiven. The only reason I've waited so long with playing it was because I am not into the spy-novel genre... but boy was I wrong with missing this pearl.
If CDPRed pulled off the sheer amount of C&C like in Alpha Protocol as well as 1-2 makro C&C that would be a dream come true.
JackintheGreen said:I think that the 4th act in W1 is basically a throwback to the Gothic Polish literature, and some more references for the fans of the novels... It feels kind of lengthy, but its purpose is to make the story "breath" more space... I think it works, since the first game is more about exploration and getting to know the world.
That sort of structure wouldnt work in Witcher 2, which is basically a fast paced political-thriller... And it's fair to assume they will keep that kind of structure for Witcher 3...
KnightofPhoenix said:Oh absolutely, Alpha Protocol is fantastic. Like you said, it's the master of micro C&C. And what I love about it is that its choices are cumulative.
Also, alpha Protocol easily has my favorite protagonist of all time. The only game where I truly felt I was playing a magnificent bastard. There is no protagonist that comes close to having Michael Thorton's pro-activity and initiative, as well as his direct impact on the story.
but it conveniently turns out that him being blamed for assassination is never an issue - everyone accepts him, regardless of his status
Triss, lost memories and clearing his name seem personal enough to me.Mrowakus said:What I missed here was something personal that would drive him forward. I honestly hoped finding out about his past and/or locating Yennefer would give hims such an incentive. Alas...
Babli said:And his kingslayer status is always taken in account wherever he showes up. Even some bounty hunters are after him.
Triss, lost memories and clearing his name seem personal enough to me.
You saved Henselt´s life in the beginning of Act 2. Saskia´s too. I think that´s enough to gain someone´s trust.Mrowakus said:Well, not really. Bounty hunters seem like token mooks who appear to remind the player about the whole assassination bit (Assassination? Oh, that assassination - sorry I totally forgot about it while executing orders from Tamerian intelligence and king Henselt himself). Again, if there was issue with perhaps gaining Henelt's or Saskia's trust... But it all conveniently comes together - so again, it's more a contrived excuse to make things going, rather than good plot development.
okIt is personal, but it's execution rubbs me the wrong way
I never wrote "completely linear" but compared to the Witcher 2? It is more linear.secondchildren said:Witcher 1 wasn't linear what so ever
secondchildren said:Witcher 1 wasn't linear what so ever
Duskey said:Don't forget that The Witcher was only that long because it had that bewildering 4th act which had nothing to do with the main story.
Babli said:How would your prefer the story of the next Witcher game to be structured?
Witcher 1 didnt offer as big game-changing choices as second one, but it was much longer game. I´d say even longer then both paths of W2 combined.
Second one has completely different acts 2 and 3, but game is just shorter than first Witcher, no way around that. And another problem is, that some people want to roleplay an ultimate character and dont even want to see other variables. But in this case, they would miss a lot. Thats not a criticism, mind you.
So which style would you want to see in next Witcher? 1? Or 2?
Or some combination of it? Like, let´s say 5 acts, where first two are like in W1, third act is different depending on choice and last two are like Loc Muinne, where you are at same place but with different people and quests?
Thats not a criticism, mind you.