Swordplay and Artificial Intelligence
Just drop some of my thoughts
Al witchers are known for their unmatched speed witch gives them absolute advantage on the battlefield. This is many times mentioned in books, and looks impressive in cgi trailer. Theirs abilities should be also used in designing fighting mechanics. Player should win fights by using his this suberb speed not by stupid AI.
Let mi show you
[media]http://www.youtube.com/watch?v=6odlMUASV8Q[/media]
Every enemy gently waits for his turn to attack, they have never strike all at once. This is simply retarded.
In witcher they could fight realistically together and player would kill them using his speed and reflex. There is no need to make dumb opponents if player is killing machine.
Fights would be realistic and also changeling if AI would play dirty with player.
Group enemies cooperating, flanking player , soldiers making formations from shields like turtle or defending in line archers shooting at you.
Such level of AI is nowhere to be found in modern gaming. Witcher 3 could easily become milestone in RPG genre and maybe new king of it.
[media]http://www.youtube.com/watch?v=mjT4JepA-Vc[/media]
There is example how fast was medieval fight.
Just imagine group of approaching soldiers making wall of shields, direct attack ends in failure but you can use aard sign on the ground and make big cloud of dust and attack them from behind, or trow a bomb and tear them apart in huge explosion, even use axii and break their formation. Souch possibilities would add variety to combat and make it fun, challenging and new.
any feedback would be nice
Just drop some of my thoughts
Al witchers are known for their unmatched speed witch gives them absolute advantage on the battlefield. This is many times mentioned in books, and looks impressive in cgi trailer. Theirs abilities should be also used in designing fighting mechanics. Player should win fights by using his this suberb speed not by stupid AI.
Let mi show you
[media]http://www.youtube.com/watch?v=6odlMUASV8Q[/media]
Every enemy gently waits for his turn to attack, they have never strike all at once. This is simply retarded.
In witcher they could fight realistically together and player would kill them using his speed and reflex. There is no need to make dumb opponents if player is killing machine.
Fights would be realistic and also changeling if AI would play dirty with player.
Group enemies cooperating, flanking player , soldiers making formations from shields like turtle or defending in line archers shooting at you.
Such level of AI is nowhere to be found in modern gaming. Witcher 3 could easily become milestone in RPG genre and maybe new king of it.
[media]http://www.youtube.com/watch?v=mjT4JepA-Vc[/media]
There is example how fast was medieval fight.
Just imagine group of approaching soldiers making wall of shields, direct attack ends in failure but you can use aard sign on the ground and make big cloud of dust and attack them from behind, or trow a bomb and tear them apart in huge explosion, even use axii and break their formation. Souch possibilities would add variety to combat and make it fun, challenging and new.
any feedback would be nice