Well, there are people with 2500+ with SY.
But I agree, it needs a little buff.
LITTLE.
But I agree, it needs a little buff.
LITTLE.
Something was done to sacred flame.I feel like I've tried everything to get pure Fireswarm to work but it either doesn't slam down enough points or have enough removal. Eternal Fire Inquisitor having a devotion effect to trigger the deathblow no matter what seems logical. Something needs to be done with Sacred Flame and possibly Damnation. Lonely Champion should have one more base value so it doesn't entirely kill your tempo like now. Maybe something can be done to Scribe or Keeper of the Flame too? Some sort of devotion effect?
If they just tweak the cards already in the game a bit I fully believe it could be a great and fun deck.
I think SY's lower play rate has more to do with how tricky the faction is to properly evaluate. Often times later in seasons SY lists pop up by competent players and subsequently gain traction. The set-up Syndicate has to deal with can also work in its favour. Because SY set up consists of gaining coins (which isn't hard) and coins cannot be interacted with.Nah man, SY may be versatile on a quick read but you won't get far being jack-of-all trades on gwent.
NG has better control, NR and MO and SK do better point slams etc.
Philippa can't wipes boards, it's a one time seize that requires you to spend coins and to obtain coins you are required to play coin generators; meanwhile NG can just seize, lock and shit over you without much setup if any at all and that's the true weakness of SY. It requires too much setup to do things other factions can do way more easily and with better results.
The Coin limit sucks, many cards, gold included, do not have any semblance of sinergy between them and some are simply too expensive.
At higher ranks you won't find many, if any, SY decks simply because in its current state the faction is so much worse than the others.
TLDR; SY needs a serious rework because it's a waste of scraps right now
I think SY's lower play rate has more to do with tricky the faction is to properly evaluate. Often times later in seasons SY lists pop up by competent players and subsequently gain traction. The set-up Syndicate has to deal with can also work in its favour. Because SY set up consists of gaining coins (which isn't hard) and coins cannot be interacted with.
The thing with Philippa is it's extremely difficult if not implausible to play outside of her range.
When she seizes a card like the Beast or Anna Strenger you take +2 per turn from the opponent and gain +2 simultaneously. That's possibly the craziest swing in the game. Granted, she doesn't board wipe you, I referred to Ewald for that. Ewald is one of the few cards that can adequately deal with cards like Ethereal for example. Syndicate is definitely a jack-of-all-trades faction, but a good Gord list can specialize in control and the hidden cache list in pro activity while not losing that versatility.
I think SY's lower play rate has more to do with how tricky the faction is to properly evaluate. Often times later in seasons SY lists pop up by competent players and subsequently gain traction. The set-up Syndicate has to deal with can also work in its favour. Because SY set up consists of gaining coins (which isn't hard) and coins cannot be interacted with.
The thing with Philippa is it's extremely difficult if not implausible to play outside of her range.
When she seizes a card like the Beast or Anna Strenger you take +2 per turn from the opponent and gain +2 simultaneously. That's possibly the craziest swing in the game. Granted, she doesn't board wipe you, I referred to Ewald for that. Ewald is one of the few cards that can adequately deal with cards like Ethereal for example. Syndicate is definitely a jack-of-all-trades faction, but a good Gord list can specialize in control and the hidden cache list in pro activity while not losing that versatility.
Called itThe last update though revived Hidden Cache and I have been on a winning streak with it, pretty much against all faction. It is still vulnerable to SK if you rely on one engine only, and it suffers against NG lock down when it blocks your leader ability, but otherwise it is very powerful against the other factions.