@
Verrenus
Here we go!
Pay attention to the (missing) bow's shadow, and at what distance it appears! First pic is always the 'limit" distance at which the shadow will appear/disappear. Second pic is one step closer, which makes the shadow appear.
CharacterShadowsFallbackDistance=Default unknown value, which must be very low.
CharacterShadowsFallbackDistance=40
Sorry for it being so hard to see at the last pic! You'll have to zoom in or something, but the shadow is definitely there. Open it in another tab and look closely.
Shadows from NPC hats, bags, weapons and whatever else they carry will no longer pop-in at your face.
________
Regarding the
MipRefiner, i did remove UGOM and went to test the tweak. I noticed that when i set it to
true
in my user.settings, it does disappears when the game is launched, like @
essenthy said.
But it works.
However, if set to false, it doesn't disappear. And it does turn the feature off.
This can mean:
1. A patch made the default setting
true. (Which would explain why it disappears)
2. Maybe UGOM has altered my settings somehow, and when uninstalled the setting remained defaulted to
true.
Comparison. Sorry, i didn't even intend to post the comparison, it's at a bad ToD. But i guess proof is needed.
Default shot has it set to
"True" (which disappears when the game is launched), and on mouseover, it goes to
False (which doesn't disappear).
I would be glad if someone could confirm if the game is defaulting this to true. Make a save and screenshot the same place twice. Once with it set to
true, and once with it set to
false.