Doubt the driving will be bad (hard to do a bad one, unless you really don't care about it), the most important thing is how the world and yourself react to it, collision, physics, etc...
It it's well handled, it could be actually pretty fun (and allow for vehicule based scenes, like chase, pursuits, escape, etc...) that could add to the diversity of the experience (cars are there, why not exploit them?), I bet for some underground races or stuff like that (even some destruction derby style, etc... If the cars are well destructive... Imagine a mission where you'd have to wreck your boss car that way, could be hella fun), it's not a "racing" game, so they don't need to pull out an over the top driving system, but something fluid and well made may gives opportunity to have fun with it in a lots of different way (using a rolling car as a shield, like in Predator's 2 opening?), it's not really the driving system which is important IMO, but what you can achieve with it (gameplay wise) that would make the experience richer (like, being able to call your car from a distance, planning an escape, etc...).