I just thought this RP sounds amazing. And I want to try it.
http://www.stumbleupon.com/su/1mbKgC/:1NbuLIRxo:EzlOfYsm/wso.williams.edu/~msulliva/campaigns/john/
Everyone is John
A competitive roleplaying game for three or more people.
Everyone is John is a humorous, competitive roleplaying game about playing the various personalities of John, an insane man from Minneapolis. One participant is the GM, or, in Everyone is John lingo, "Everyone Else." All of the other players are Voices in John's head.
Everyone is John uses six-sided dice (you really only need one, but it might be easiest if every participant carries one) for play.
Voices
Voices are the Player Characters of Everyone is John. They are defined by a simple character sheet:
Willpower
Willpower is a pool of points that the Voice can spend to take control of John or improve its chance of success in any given action. Willpower will go down and up a lot in the game, so it might be easier to represent it with tokens rather than numbers on a page. Willpower starts off at 10 for most Voices.
Skills
Each Voice has two or three skills. This is a freeform game, so just write down a short description of the skill, like "Drives well," or "Good at persuading people." Most Voices have two skills, but you can have three if you start at 7 Willpower instead of 10.
Obsession
This is kind of like a winning condition: if you complete your obsession more than other Voices complete their obsession, you win. Obsessions come in three grades: Level 1 (pretty easy to accomplish, like "Pigging out on candy"), Level 2 (more difficult or risky, like, "dressing up in women's clothing and hitting on strangers,"), and Level 3 (nearly impossible to accomplish, like, "Blowing up buildings"). The harder obsessions count more than the easier ones.
If you're going to seriously compete with the other Voices, you probably should keep your sheet a secret.