@ Nucta and Agent Blue.
In TES games there's lots of lore present, and I and many others do care about it. Hell, I've even read some short stories from 'The Elder Scrolls Imperial Library'(all in-game books from all TES games) to children - who all loved it I might add. They loved 'Breathing Water' at least! They are really great stories, with a narratological twist at the end!
So, both games have lore, lots and lots of it and I am all for it. I especially love how CDPR use lore from Sapkowski's books but manage to make it their own, implement it well in the games. Seen the intro in Witcher 1? That is pretty much what happens from one chapter in 'The Last Wish'. I've only read two books but they are both must-read-books and I eagerly await to be able to buy all of them!
@ Nucta
I think what you are talking about Nucta, is progression, not 'time' in the sense of the world moving on. Day and night cycle still continue to cycle right? And both Skyrim and The Elder Scrolls rely on the main character's presence in the game to progress, doing quests and whatever.
Stand around forever watching trebuchets pummel La Valette walls, and the city won't fall just because Geralt stays with Triss in her tent(yeah baby! ). Neither will Vergen fall when standing around with Zoltan and the others watching them fight Henselt's troops.
I invested about 200 hours with Skyrim completely dragon free...only because I completely avoided going into 'the first' temple you are 'supposed to' enter. I did it by choice I might add, because I know how Bethesda games work regarding progression. When I felt ready, having traveled the whole map, exploring at my own whim and pace I went in and 'triggered' the main quest. With Witcher 3, this is the reason I created this topic: how 'free' are we to be, considering the previous games are 'limited' to freedom and/or narratology.
In TES games there's lots of lore present, and I and many others do care about it. Hell, I've even read some short stories from 'The Elder Scrolls Imperial Library'(all in-game books from all TES games) to children - who all loved it I might add. They loved 'Breathing Water' at least! They are really great stories, with a narratological twist at the end!
So, both games have lore, lots and lots of it and I am all for it. I especially love how CDPR use lore from Sapkowski's books but manage to make it their own, implement it well in the games. Seen the intro in Witcher 1? That is pretty much what happens from one chapter in 'The Last Wish'. I've only read two books but they are both must-read-books and I eagerly await to be able to buy all of them!
@ Nucta
I think what you are talking about Nucta, is progression, not 'time' in the sense of the world moving on. Day and night cycle still continue to cycle right? And both Skyrim and The Elder Scrolls rely on the main character's presence in the game to progress, doing quests and whatever.
Stand around forever watching trebuchets pummel La Valette walls, and the city won't fall just because Geralt stays with Triss in her tent(yeah baby! ). Neither will Vergen fall when standing around with Zoltan and the others watching them fight Henselt's troops.
I invested about 200 hours with Skyrim completely dragon free...only because I completely avoided going into 'the first' temple you are 'supposed to' enter. I did it by choice I might add, because I know how Bethesda games work regarding progression. When I felt ready, having traveled the whole map, exploring at my own whim and pace I went in and 'triggered' the main quest. With Witcher 3, this is the reason I created this topic: how 'free' are we to be, considering the previous games are 'limited' to freedom and/or narratology.