The Salt about droprate
Disclaimer: The nature of this topic isn't very constructive, but I'll try to somehow mitigate the damage.
I started to play a week ago, on Friday. Since then I completed all daily rewards and got a bit more from playing just for fun and receiving GGs from other players. Per day I open ~4 kegs, meaning in total I've opened around 30 kegs. The sad part about it is that I collected 0 legendaries and 2 or 3 epics from all those kegs. That's depressing, since more than a half of the cardpool is in epic/legendary tier. I can't gather any proper deck without legendaries, and I have to wait for 4-5 days to craft one, ignoring all other cards. This strictly limits my testing abilities, my joy from playing and my willingness to buy 60 kegs when nilfgard and golden cards are released. Why should I, if my past experience tells me that spending 60+ euros I'll get around 5 epics and, hopefully, 1-2 legendaries.
I beg developers to change their view on droprate and tier of various cards. Why silver Manticore and Sheldon Skaggs (10 strenght, no ability) is rare, but Jutta an Dimun (10 strenght, no ability) is epic? Despite the Skellige passive, this card is just unplayable, but takes valuable spot in kegs. Why you have to collect leaders? Wouldn't it be better to give them to players for doing something, like leveling up, for example? They open such vast array of possible decks. Even though you might not have a lot of legendaries, these few cards can complitely change your game experience and ecourage you to experiment. Why not to make "pity counter" like in HS, when after you get a number of kegs without legendaries, you get one after you reach the limit of unlucky tries.
Despite the fact that I'm the unluckiest person in CBT, I do hope that things in departments I mentioned above will improve. And from the postion of TS I want wish other players to have more luck me.
Disclaimer: The nature of this topic isn't very constructive, but I'll try to somehow mitigate the damage.
I started to play a week ago, on Friday. Since then I completed all daily rewards and got a bit more from playing just for fun and receiving GGs from other players. Per day I open ~4 kegs, meaning in total I've opened around 30 kegs. The sad part about it is that I collected 0 legendaries and 2 or 3 epics from all those kegs. That's depressing, since more than a half of the cardpool is in epic/legendary tier. I can't gather any proper deck without legendaries, and I have to wait for 4-5 days to craft one, ignoring all other cards. This strictly limits my testing abilities, my joy from playing and my willingness to buy 60 kegs when nilfgard and golden cards are released. Why should I, if my past experience tells me that spending 60+ euros I'll get around 5 epics and, hopefully, 1-2 legendaries.
I beg developers to change their view on droprate and tier of various cards. Why silver Manticore and Sheldon Skaggs (10 strenght, no ability) is rare, but Jutta an Dimun (10 strenght, no ability) is epic? Despite the Skellige passive, this card is just unplayable, but takes valuable spot in kegs. Why you have to collect leaders? Wouldn't it be better to give them to players for doing something, like leveling up, for example? They open such vast array of possible decks. Even though you might not have a lot of legendaries, these few cards can complitely change your game experience and ecourage you to experiment. Why not to make "pity counter" like in HS, when after you get a number of kegs without legendaries, you get one after you reach the limit of unlucky tries.
Despite the fact that I'm the unluckiest person in CBT, I do hope that things in departments I mentioned above will improve. And from the postion of TS I want wish other players to have more luck me.