Thanks for your answer, Gilrond.
I think that CDPR can use textures with lower resolution, more simple models etc, without ubersampling and similar advanced effects.
I understand, but some iOS games, like Infinity Blade III, have beautiful graphics. On Android I know Mount&Blade: Warband, GTA: San Andreas, Gangstar Vegas, Portal from Valve and similar games have advanced graphic settings (for portable devices). For example, Unreal Engine 4 works with latest SoCs like Snapdragon 800 with Full HD resolution and NVIDIA Tegra 4 - http://youtu.be/LMcscM_Hogc@mairon: I doubt even latest mobile GPUs are capable of running demanding high end games like Witcher 3
I think that CDPR can use textures with lower resolution, more simple models etc, without ubersampling and similar advanced effects.
Yep, but Nvidia SHIELD has integrated controller and MOGA made special controller for popular devices.but all Witcher games interfaces are designed either for keyboard and mouse or for controllers
Sialfish? What is it?I'd be more interested in games for Sailfish, rather than for Android
AFAIK, Google introduced multicore support from Android 3.0 Honeycomb and multithreading was implemented from the first version of Android.Android isn't really well suited for multithreading
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