I've nver said that, you know itComplaints are no less valid because they've been brought up over and over again.
I've nver said that, you know itComplaints are no less valid because they've been brought up over and over again.
you already admitted that you got it wrong, that they didn't lie, but are still arguing from the same position. that's strange. it seems if you're going to invent promises cdpr never made, you're always going to be disappointed.My bad then.
Petty? Seriously now? Petty is complaining about the fact the developer engaged in false advertising in making their game look better then it actually does?
No one forced CDPR to release unrealistic looking traliers that they couldn't match when the game came out and no one forced CDPR to make them openly state the that game will look as good as it did in those trailers when it comes out.
When it comes to the former I am disappointed since I had really hoped TW3 would be that gobsmacking game that was promised in terms of visuals but I would have understood if they been rather clean about it instead of all this nonsense we've gotten. Instead they just pissed me off.
I got it wrong on the subject of the forum post. I stand fully behind my argument that game the doesn't look as good as VGX which was based purely on a footage comparison and they did make that promise.you already admitted that you got it wrong
I think it's more complicated than that. VGX apparently has two sections, one which was post-processed and one which wasn't. On top of that, there seems to be a lot of effects showcased during that nvidia presentation that I'm not sure we have entirely seen yet. The perfect example is the fire scene, which we can see untouched in the nvidia vid, and it is much closer to the current footage minus contrast/gamma correction.I got it wrong on the subject of the forum post. I stand fully behind my argument that game the doesn't look as good as VGX which was based purely on a footage comparison and they did make that promise.
Good comparison. It's a little disappointing that the the game won't match VGX's visuals exactly. It's also a little weird how the newer scene looks. I can't explain it, it just looks a bit unnatural. Maybe the eh fire sprites and the white foliage just don't mix together very well.I made a comparison between the VGX scene, and the newer scene here
http://gfycat.com/NaturalImaginaryBlueandgoldmackaw
That scene was never in-engine, it was post-processed for artistic and trailer purposes. Without arguing about the rights and wrong of it, the real expectation of that should be in this ballpark : https://youtu.be/3SpPqXdzl7g?t=39s.Good comparison. It's a little disappointing that the the game won't match VGX's visuals exactly. It's also a little weird how the newer scene looks. I can't explain it, it just looks a bit unnatural. Maybe the eh fire sprites and the white foliage just don't mix together very well.
So the giant "IN-GAME FOOTAGE" displayed at the beginning of a trailer was a lie?That scene was never in-engine, it was post-processed for artistic and trailer purposes. Without arguing about the rights and wrong of it, the real expectation of that should be in this ballpark : https://youtu.be/3SpPqXdzl7g?t=39s.
Maybe the witcherland is just a very windy place :hai:Is it just me or the wind on many gameplay vids is just TOO STRONG? I could understand something like that during a storm but even when it's sunny that wind is really giving it all. xD
It's because only Geralts hair have physics without Hairworks and some of the buildings doesn't have roof or windows so wind blows through themThere are also some cases where Geralt's hair in-door are behaving like they're in front of a fan while npc's hair he's talking with are stationary.
That's why I said that I won't argue about whether it's right or not. It's at least on par for the course for E3, sad as it is. My real interest is whether what's in that nvidia movie is going to be running on my PC in a couple weeks. Like you, I am hopefulSo the giant "IN-GAME FOOTAGE" displayed at the beginning of a trailer was a lie?
The link you just posted still looks better than what I'm seeing in the other comparison, but I'll keep my hopes up that it'll come close to looking like VGX on release.
Because In-Game doesn't mean gameplay.So the giant "IN-GAME FOOTAGE" displayed at the beginning of a trailer was a lie?
Really disappointed, I cant mention consol parity without getting into hassle again.. but really? looks like a different game.I made a comparison between the VGX scene, and the newer scene here
http://gfycat.com/NaturalImaginaryBlueandgoldmackaw
At minute 30:40? that spot is bugged, look at the kid playing with sword.Anyone know whats the deal with NPC popin in this video ?
https://www.youtube.com/watch?v=oI020ktIaVA
Looks like a different time of day.Really disappointed, I cant mention consol parity without getting into hassle again.. but really? looks like a different game.