tree sway mechanic suggestion

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tree sway mechanic suggestion

reduce tree sway by 50% in the foreground, but leave it the same in the distance. it looks silly for one, slightly buggy on the other. reason is it's harder to notice sway in the distance, but it looks exaggerated in the foreground (posted here due to lack of suggestions forum). ---------- furthermore, suggest modifying the ground texture to match tree color in the distance only. fade in if possible, and only where trees are planted, if possible, or in the vicinity of tree entities. background looks silly due to high contrast between trees/ground/grass. it also looks much too bright because of the bright green/grey used in terrain.

---------- Updated at 01:42 AM ----------

---------- edit: or in place where trees should be drawn, but also just on distant trees around them, so it doesn't look 'patchy'.

---------- Updated at 01:46 AM ----------

in essence, use the engine to fool the user into perceiving something that isn't there. you'd be surprised how easy it is to create the illusion of continuity in an image. although trees/entities might have to be 'tagged' with a palette color, so the engine knows which color to use. otherwise, might be other methods, not sure.
 
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