Thx for the anser Nemo.
Sp my goal is to get some nice models in the VRML format in order to print them on a 3d-printer. There are some Witcher models available on e.g. thingiverse, but only in STL, so no textures. Since the printer can handle the full color palette, textures are simply a must.
I started painting the STLs by hand in netfabb, but soon realised that I could also use the textures already available in Witcher 3 instead. Being able to export the models with different armors or in poses would be way better/easier. But I am an absolute beginner regarding 3d design-software. I have experience with CAD for engineers, but this helps nothing with 3DS Max or Photoshop CC as I have noticed.
I import the OBJ in 3DS Max and reassing the texturemaps manually, then I can export the models as VRML.
This way I did achieve to export some monster- and animal-models with their associated textures with 3DS Max 2017 and they seem fine. Going to check them on monday if the printers software accepts them without errors.
But I also want to try printing human models, like Geralt, Zoltan, Triss and so on. And these models are not as easy too handle as the monsters/animals.
Here I have some problems:
- Missing eyes (see attachment)
- no hair color (assigning with material editor "Ambient" and "Specular" seems to solve this)
- when exported the hair consist only of a few wisps (see attachment)
-> where do I get the eyes?
-> how can I achieve full hair in the exported VRML?
-> What do I need to controll the skeleton/pose?
And has anyone some generals hits (useful/important parameters, values etc) or related tutorials/guides and stuff?
(would have created a new topic, but I have no 10 posts yet)