I have a couple:
All ranting and opinions aside: when you designed leader abilities, was it intentional to design lockdown in a way that completely negates this aspect of gwent or did you put it in the game as a limiter/indicator for leaders and other stuff that might be released in a broken (overtuned) state? If there are other designchoices there i'd also like to know of course, it IS pretty flavourful for NG after all :'D
When designing SY cards, how much value do you assign a coin in comparison to a point of power? E.g. would a 4p 7power card and a 4p 4power profit 3 card have the same powerlevel in your book or is the power:coin ratio a different one?
Neutral cards were always meant as a tad weaker than faction cards, because they could be played in every faction. When you would have a 4p 7power faction card the corresponding neutral would play for less value overall. But isn't that counterintuitive to the devotion mechanic where not playing neutrals should be an opportunity cost? (Unless devotion was designed only with those neutrals in mind that are unique to neutrals and not in any faction?)
And on that note, what about the neutrals that are really really bad, like our favourite 6p bear for instance. Is that a side effect of power creep or are you intentionally keeping cards on a lower powerlevel so newer players can enjoy some entry progression to gwent?
Do you favour the trend of increasing deck consistency in gwent that comes with the release of more and more efficient tutoring cards or is that an unwanted side effect of releasing cool new cards as it often might be the case?
Feel free to pick any that you like. (Ideally all of them
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