The obvious answer is perhaps "no". But Chess proves otherwise. I would say even Nilfgaard Spotter archetype proves otherwise. He also basically answered it with the Wikipedia quote:4RM3D;n8452010 said:Would it be more interesting to have a CCG where the hand is open and known to both sides?
I feel CCG's should remain at the middle of the RNG boundaries. Not as hearthstone and not as Chess, more or less. Even when there's a predictability in the range of what RNG can give you, you require certain things out of it. Unpredictability (which can make a game more interesting) can be achieved by the game itself and by humans brain.Codexhel;n8451860 said:"Whether a game is solved is not necessarily the same as whether it remains interesting for humans to play. Even a strongly solved game can still be interesting if its solution is too complex to be memorized; conversely, a weakly solved game may lose its attraction if the winning strategy is simple enough to remember
What i fear is if these discussions actually make no point to those who matter...As i see it the consistency now makes the path more narrow and way too predictable. I am at the point were i know every deck and archetype in a way that the game feels more boring than exciting and the weight is leaning all more closer to end of boredom.Codexhel;n8451860 said:RNG is neither inherently good or bad, so you're both right/wrong.
Your logic and comparisons leading up to this point are incorrect. The fundamental problem here is that Gwent is completely different from chess, checkers, etc. because each players tokens are not pre-defined. You can solve chess because each player always plays with the exact same pieces. This is not the case in Gwent. Gwent would only become solvable if everyone played the exact same deck, or small subset of decks and no counters existed for those decks. If one deck or set of decks becomes super popular you can always build a counter deck specifically teched to win against those counter decks. Even if RNG was completely eliminated from the actual gameplay of Gwent it could not be solved because you're never forced to play with a standardized set of 'pieces'.Codexhel;n8451860 said:Imagine if there were no RNG in Gwent's cards. Then the game would be entirely calculable. Armed with a deck tracker, any intermediate player with a brain could calculate the consequences of playing any card or line.