My list for now:
Mini map angled, several different presets would be great
Moving elements and adjusting the scale / color / transparency of the interface.
On / off is good, but I want a normal interface. not cluttering the screen with huge blocks of information. At 2k, the interface is just gigantic.
Add the ability to Hide corpses in the trunk, and garbage cans and not only in specials. boxes. The number of boxes can be reduced, the number of cars in locations with tasks can be increased.
Add Loot in trunks.
Shot marks on the water, I don't think it's difficult, maybe not so important, but from such trifles and details immersiveness turns out.
Steam from manholes must not pass through the cars.
Carrying some objects, barrels, boxes, boxes. Items such as rubbish, pieces of furniture and the like can be picked up, used as cold and throwing weapons / for distraction.
Objects and bodies can be thrown or put down (the head does not fly apart when the body is dropped) Explosive containers should not explode on a single punch.
Melee mechanics and animations need a lot of attention. An intuitive but more complex system is needed. something that now, too primitive, feels and looks ridiculous.
Various animation bugs, stuck NPCs and cars inside "textures".
Invisible objects of the environment, objects hanging in the air, etc.
Expensive jewelry should not end up in "trash", and should not be dealt with automatically with the auto-sorting perk.
At least some variety in behavior in the reactions of the NPC: 99.9% just walk, 0.1% take pictures, help vomit and buy soda with burrito in the vending machine, you need something else!
Minigames and random events, miniquests, not only 100500 points with bandits !! Variety is very important!
I hope the customization of the home and the car will go to the DLC.
Weapon upgrades and overhangs look dull and don't appear visually on the character's dummy.
NPCs have skirts when they sit, there is nothing under the skirt, I mean, nothing at all, their legs end in emptiness.
The lighting is cool, ray tracing is great, really. Reflection of the main character in 2.5 mirrors in the city is very bad. We see the character by lowering the camera, but we don't see it in "fair" reflections, what are the limitations, saving on several animations. Really?
Maybe you should add some hidden settings known as cinematic rtx for high end pc, including character reflections?
Look at clouds behavior, in some locations they looks broken.
Clouds/weather bug