I think the one thing that's missing from the A.I. is that the A.I. reacts mechanically in certain situations. Realistically, there should be some proximity radius that causes the A.I. to get startled/go into shock when one of their companions gets their head blown off right in front of them. Realistically, I don't know anybody, not even military-trained people that would instantly react to focus on pulling weapons and fighting the enemy if one second they're having a conversation and then the person that they're talking to's head exploded in front of them. Ironically, the night citizens react appropriately to any conflict, but the actual gangsters never shirk from something abruptly horrifying happening.
For instance, Valentinos will say stuff like "Dodged that bullet" or yell "No no no no!" when one of their friends gets hit. But none of the A.I. does the "Oh Shit! WTF just happened!" flinch when someone too close to them gets blasted. It seems trivial, but there are a lot of things that can be done with those reactions from both a gameplay and cinematic context.
I think something as simple as how NIght City citizens react when trying to dodge vehicles is the appropriate reaction when witnessing someone getting shot in close proximity to you (particularly before the conflict is fully engaged).
For instance, Valentinos will say stuff like "Dodged that bullet" or yell "No no no no!" when one of their friends gets hit. But none of the A.I. does the "Oh Shit! WTF just happened!" flinch when someone too close to them gets blasted. It seems trivial, but there are a lot of things that can be done with those reactions from both a gameplay and cinematic context.
I think something as simple as how NIght City citizens react when trying to dodge vehicles is the appropriate reaction when witnessing someone getting shot in close proximity to you (particularly before the conflict is fully engaged).