Bethesda Softworks won't explain anything, but they own iD Software since they purchased them in 2009, so you know the forums for all iD Software developed video games are on Bethesda Softworks Bethesda.net website where I can make topics and leave comments for feedback for iD Software to read, which they do sometimes and so do the Bethesda Softworks employees from time to time.
I'm on 368.69 for Nvidia's drivers. I know the GTX 470 doesn't support the Vulkan API, I was saying how for both the Nvidia GTX 470 and AMD Radeon 5570 the main menu freezes badly with OpenGL.
I'm on 368.69 for Nvidia's drivers.
I try all of them they all don't fix any of the problems.Not sure if 470 supports compute shaders either. It's most likely way below minimum requirements.
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Try the later driver - 368.81. Reporting bugs for the outdated one is probably pointless.
Q: Back in Siggraph 2015, Dan Ginsberg was rather famously quoted in saying ” I would argue that there is really not much reason to ever create a DX12 back end for your game”. Would you say this is still largely the case, unless you’re tied into a Microsoft ecosystem (for example, exclusively creating for Xbox)?
Tom: “Dan’s a good buddy and a key member of the Vulkan working group, so I wouldn’t dream of arguing with him . But I’m not a game developer myself, so it isn’t for me to give that kind of advice. I will say, if you care about running on the broadest range of platforms, Vulkan is the obvious place to start. And if your game runs well on Vulkan, porting to DX12 (if you need to) will be pretty easy.”
This is probably something CDPR will disclose once they have something new to show us.
. And against that, the only reason for sharing is "Gilrond is curious about it".