Halloweeeeeen! Trick!
Cyberpunk 2013 used a rule where until you'd been in a few fights, you suffered negatives to actions. How many fights? Depended on your Cool.
In Tabletop, I use Cool for soooooo many things. Way more than it was probably intended for. I love the stat and the idea of it. Better than Courage or Fear or Horror - with Cool you keep your cool regardless of how scared or messed up things are, including you. I use Cool checks for fear, for social awkwardness, for emotional moments, for when you don't want show raw lust as that Tally Isham cosplayer walks past..
How much of a thing do you think fear and intimidation checks should be in 2077? Can you terrify NPCs? Can they terrify you? \
You have 5 choices...choose wisely....
Weekly Polls Here: https://forums.cdprojektred.com/index.php?threads/collected-weekly-polls-thread.10984601/
Cyberpunk 2013 used a rule where until you'd been in a few fights, you suffered negatives to actions. How many fights? Depended on your Cool.
In Tabletop, I use Cool for soooooo many things. Way more than it was probably intended for. I love the stat and the idea of it. Better than Courage or Fear or Horror - with Cool you keep your cool regardless of how scared or messed up things are, including you. I use Cool checks for fear, for social awkwardness, for emotional moments, for when you don't want show raw lust as that Tally Isham cosplayer walks past..
How much of a thing do you think fear and intimidation checks should be in 2077? Can you terrify NPCs? Can they terrify you? \
You have 5 choices...choose wisely....
Weekly Polls Here: https://forums.cdprojektred.com/index.php?threads/collected-weekly-polls-thread.10984601/