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Collected Weekly Polls Thread

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I'm going to use this thread as a hub for the weekly polls, in case you miss one or want to see the results.

Remember, these Polls are in no way Official, I just want a way to centralize opinions into slightly-firmer numbers.

I'm aware they aren't perfect - but I can also adjust as we go.

1. Cyberpsychosis: https://forums.cdprojektred.com/ind...-cyberware-mental-cost-to-character.10980260/

2. Dialogue Precision: https://forums.cdprojektred.com/ind...hrased-dialogue.10982495/page-2#post-11129828

3. Multiplayer: https://forums.cdprojektred.com/ind...ll-9-17-18-the-multiplayer-question.10984235/

4. Difficulty Levels: https://forums.cdprojektred.com/index.php?threads/weekly-poll-9-25-18-difficulty-levels.10984565/

5. Gunplay: https://forums.cdprojektred.com/index.php?threads/weekly-poll-10-1-2018-the-gunplay.10985249/

5. Melee: https://forums.cdprojektred.com/index.php?threads/weekly-poll-10-8-18-the-melee.10985732/

6. Vehicles: https://forums.cdprojektred.com/index.php?threads/weekly-poll-10-15-18-vehicles.10986197/

7. Gear Economy: https://forums.cdprojektred.com/index.php?threads/weekly-poll-10-22-18-gear-economy.10987091/

9. Gear Rarity: https://forums.cdprojektred.com/index.php?threads/weekly-poll-10-29-18-gear-rarity.10988972/

1o. RPG Simulation Aspects: https://forums.cdprojektred.com/ind...-11-5-18-rpg-life-simulator-aspects.10989685/

11. Netrunning General: https://forums.cdprojektred.com/index.php?threads/weekly-poll-11-13-18-netrunning-general.10990585/

12. Skills! https://forums.cdprojektred.com/index.php?threads/weekly-poll-11-18-18-skills.10991053/

13. Perks! https://forums.cdprojektred.com/index.php?threads/weekly-poll-11-26-18-perks.10991866/

14. Night City! https://forums.cdprojektred.com/index.php?threads/weekly-poll-12-3-18-night-city.10992361/

15. Romance: https://forums.cdprojektred.com/index.php?threads/weekly-poll-12-10-18-romance.10993390/

16. Style! https://forums.cdprojektred.com/index.php?threads/weekly-poll-12-17-18-style.10994071/

17. Night City Holidays! https://forums.cdprojektred.com/index.php?threads/weekly-poll-12-24-18-city-wide-events.10994545/

18. Fail States and Death! https://forums.cdprojektred.com/index.php?threads/weekly-poll-12-21-2018-death-and-failure.10994962/

19. First of 2019: Companions. https://forums.cdprojektred.com/index.php?threads/weekly-poll-1-7-19-companions.10995451/

20. SMASH: https://forums.cdprojektred.com/index.php?threads/weekly-poll-1-14-19-destroyability.10995955/

21. Heals! https://forums.cdprojektred.com/ind...-19-healing-and-scars-limb-loss-etc.10996459/

22. Endgame: https://forums.cdprojektred.com/index.php?threads/weekly-poll-1-28-19-endgame.10997128/

23. Street Cred: https://forums.cdprojektred.com/index.php?threads/weekly-poll-2-4-19-street-cred.10997773/

24. Street Cred II: Getting it! https://forums.cdprojektred.com/ind...-11-19-street-cred-pt-ii-getting-it.10998298/

25. Improvements from Witcher 3: https://forums.cdprojektred.com/ind...2-25-19-improvements-from-witcher-3.10999528/

26. Braindance! https://forums.cdprojektred.com/index.php?threads/weekly-poll-3-4-19-braindance.11000248/

27. Boss Fights. https://forums.cdprojektred.com/ind...l-3-11-19-boss-fights.11000749/#post-11426248

28. Choices Other Than Killing: https://forums.cdprojektred.com/ind...poll-3-18-19-alternatives-to-murder.11001229/

29. WAYS to Not-Kill And Win! https://forums.cdprojektred.com/ind...l-3-25-19-how-to-win-without-murder.11001661/

30. Vertical Movement. https://forums.cdprojektred.com/index.php?threads/weekly-poll-4-07-19-verticality.11003263/
 
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Damn. Didn't realize there were so many already. Time flies. Keep doing these and maybe the game will be out sooner in our minds.

Perhaps a poll about vehicles? That seems to be a somewhat divisive subject, both in terms of vehicle variety and handling. Just a thought, not sure if it's a good one.
 
I think one about loot / gear / game economy would be cool. How hard should it be to get by and thrive in night city?

Other general ideas: How companions work. Types of real property (houses and/or apartments). Types of endings. Post main-quest game content. Choices and consequences. Vehicles. Types of skills.
 
I think one about loot / gear / game economy would be cool. How hard should it be to get by and thrive in night city?

Other general ideas: How companions work. Types of real property (houses and/or apartments). Types of endings. Post main-quest game content. Choices and consequences. Vehicles. Types of skills.
Good suggestions. I also thought about companions, but I think that bit is pretty set in stone. Still can't hurt to talk about, though.

In particular, I second the loot/gear economy. I think we can really nail down how "true" to the source material we all want the game to be, and what ideas (if any) from other games we'd like to see here.
 
Okay.

Vehicles seems good. How many types? Handling model (GTA IV, V, something else) - allowed to mod?

Might do 2 weeks on vehicles actually.

Then Gear Economy - that also relates into real estate.
 
Added Vehicles and Gear Economy Polls. Next week, some more Gear stuff. Week after, I'm thinking some more vehciles questions, more nitty gritty - damage models, firefights, parking, passengers, etc.

Formulating Cyberware polls.
 
There was a question about the impact of time and urgency for taking on and completing the missions in an interview that was posted in the media thread. How about a poll for that? It's an interesting topic to discuss too (what kinds of ways time could impact gameplay and the flow of the missions/narratives).

Although it might need some explanations in the poll briefing (so that people don't necessarily immediately think about a ticking timebomb mission and vote "NO, I HATE IT! HATE IT!").

Stuff like
- time-restrictions within the missions,
- time restriction for the missions waiting for the player,
- deathclock, or
- fluid consequences
and elaborating them a bit.
 
There was a question about the impact of time and urgency for taking on and completing the missions in an interview that was posted in the media thread. How about a poll for that? It's an interesting topic to discuss too (what kinds of ways time could impact gameplay and the flow of the missions/narratives).

Although it might need some explanations in the poll briefing (so that people don't necessarily immediately think about a ticking timebomb mission and vote "NO, I HATE IT! HATE IT!").

Stuff like
- time-restrictions within the missions,
- time restriction for the missions waiting for the player,
- deathclock, or
- fluid consequences
and elaborating them a bit.
+1

For example I can't bear real time restrictions, but I can totally bear having some more abstracts time limits as long as it is made totally clear.
 
Maybe make a poll for whether people want a character leveling system or not.

Seems a few people are interested in whether that'll be a thing or not.
 
Maybe make a poll for whether people want a character leveling system or not.

Seems a few people are interested in whether that'll be a thing or not.
Like as in character levels a la DnD and Witcher 3 or skill/stats levelled a la Cyberpunk 2020 and RDR2 or a mix like Skyrim?

Solid poll idea.

I gotta say though, although some of these polls reflect things CDPR is probably still kicking around, I sincerely doubt something this significant is one of them.

Might be more useful to ask how many skills/what kind of skills we want or how powerful we want character levels to be vis-a-vis equipment.

Levelling system yes/no is a question they have already answered, bet you my bottom dollar.
 
Bit late. You can see in the gameplay that characters, including npcs, have levels by their name. (And if they are too high then the get a symbol.)

Check the footage if you want
 
Bit late. You can see in the gameplay that characters, including npcs, have levels by their name. (And if they are too high then the get a symbol.)

Check the footage if you want
Oh yeah. We know. Badowski said this isnt the game we will play, probably.

So I think lots of things in the demo will change. In fact, the Game Lead said they would.

This one though I doubt it.