Nice.
Nice?
Me?
*looks around to see who Sardukhar is talking to*
Nice.
Nice?
Me?
*looks around to see who Sardukhar is talking to*
Probably.
But I have my own home-grown set of combat rules I've been using for years. And stealing good ideas from other systems left, right, and center.
You want me to just scrap 30 years of work for YOUR published set of home-grown rules?
*laughs*
Nope, not at all, just thought you could scrape it for ideas since you seem to be having performance issues with some of the original RAW combat machanics.
Just trying to be helpful.
Of course you.. I mean, you were nice once.. Before the whole Peter Pan incident.. There is still good in you.. Deep down.. Possibly under a rubble somewhere..
Men are the root of all evil, ask any woman.
And I took it as such.
From what I recall of my peruse of your system the mechanics are a bit different then mine (duh) but the net result is pretty similar.
I don't recall "borrowing" anything from your system, nor do I recall anything in it that jumped out at me as "unreasonable/unrealistic".
Great minds again ?
Men are the root of all evil, ask any woman.
And behind every great man there's a great woman, whispering evil things to our ears.. Who is the real evil here?Men are the root of all evil, ask any woman.
\To put things simple, I don't want to win the fight, just to watch cutscene, where my already defeated enemy is beating the hell out of me instead, 'cause plot demands it.
Don't even get me started...
In the first place, if the cut scene is going to show that the fucker gets away, then why the fuck do I have to spend my time fighting them in the first place... if my fight is meaningless don't force it on me...
And for fucks sake, don't have the final fight be cut scene bullshit or forced QTE... fuck I hate that shit.
Actually... I amend that, as I have seen the whole "cut scene and fucker gets away thing" done ok... but in every instance it was outside assistance that allowed villian to get away... that is the one and only exception...