What the next CDPR game needs is...
Dungeon exploration.
While playing the Witcher 3 i was in awe of the detail they put in everything. The gameplay was good, the story was immersive, the crafting system... was OK But all the while i was thinking that it was missing something. Yes the world was huge and you could explore stuff for days, but it was missing something that Skyrim had in spades. Dungeon exploration. Finding a dungeon and going in, exploring every nook and cranny... i wanted that. The dungeons give the player a sort of linear progression that is a much needed respite from the open world outside. Knowing that you have explored everything in that closed off area and found all the goodies to be found gives a sort of accomplishment feel that an open world full of question marks can't give you until you've finished the whole game 200 hours later. Although The Witcher 3 had some caves they were in no way on the scope of Skyrim's dungeons where you could get lost for hours and that gave the game a much bigger feel for its world.
I REALLY want to see CDPR put a lot of... well they won't be dungeons but maybe "building explorations"? Maybe not on the scope of Fallout 4 (i think they overdid it there), but the way Skyrim did it. They do that and i think people will find their new Elder Scrolls/Fallout fix since Bethesda seem to be only interested in milking their ages old formula of open world games (Fallout 4 was basically an expansion to Fallout 3 which was just a modern take on Skyrim).
Well that's about it. I hope CDPR take note from the good things that games like The Elder Scrolls and Fallout do, which is the way open world vs linear exploration is handles and just make it better
Dungeon exploration.
While playing the Witcher 3 i was in awe of the detail they put in everything. The gameplay was good, the story was immersive, the crafting system... was OK But all the while i was thinking that it was missing something. Yes the world was huge and you could explore stuff for days, but it was missing something that Skyrim had in spades. Dungeon exploration. Finding a dungeon and going in, exploring every nook and cranny... i wanted that. The dungeons give the player a sort of linear progression that is a much needed respite from the open world outside. Knowing that you have explored everything in that closed off area and found all the goodies to be found gives a sort of accomplishment feel that an open world full of question marks can't give you until you've finished the whole game 200 hours later. Although The Witcher 3 had some caves they were in no way on the scope of Skyrim's dungeons where you could get lost for hours and that gave the game a much bigger feel for its world.
I REALLY want to see CDPR put a lot of... well they won't be dungeons but maybe "building explorations"? Maybe not on the scope of Fallout 4 (i think they overdid it there), but the way Skyrim did it. They do that and i think people will find their new Elder Scrolls/Fallout fix since Bethesda seem to be only interested in milking their ages old formula of open world games (Fallout 4 was basically an expansion to Fallout 3 which was just a modern take on Skyrim).
Well that's about it. I hope CDPR take note from the good things that games like The Elder Scrolls and Fallout do, which is the way open world vs linear exploration is handles and just make it better